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Old 12-18-2009, 03:48 PM   #11
NovaSilisko
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Default A little extra in the update


This is going to revolutionize map testing. No longer do you have to worry about heavily differing skill levels, ragequitters, complainers. No longer. No longer.

I think I'm in love.

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Bloom is when people can't be bothered to use HDR, so they try to make it look like they have HDR.

 
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Old 12-18-2009, 03:49 PM   #12
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Default A little extra in the update


http://forums.tf2maps.net/showthread.php?t=11103

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Old 12-18-2009, 03:50 PM   #13
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Default A little extra in the update


In demolition, they always get stuck on a railing on the path to mid, they need some time until the jump oder it.

Also, when i tested them in demolition, only blu really attacked, half of red team stood in spawn until cp2 was capped. I know 5 cp doesnt officially work yet, but it cant be so hard to force all bots to attack if it is such a map.

I hope they will increase the bots gamemode knowledge soon.

Also, bots take a lot of performance, at least on my pc (C2D @ 1.8 ghz), with 24 bots i get between 10 and 20 fps.

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Old 12-18-2009, 08:13 PM   #14
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Default A little extra in the update


"If we all push at once, this damn wall is certain to break!"


They didn't manage to get past that wall... but after a few minutes one guy would manage to take an extra step and sneak in the cap area.
Then they got stuck in another doorway when attacking C.

Silvertrail is too much map for the bots to handle currently. It relies much on jumpshortcuts and height advantages.

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Old 12-18-2009, 08:16 PM   #15
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Default A little extra in the update


Icarus' post wins.
 
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Old 12-18-2009, 08:34 PM   #16
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Default A little extra in the update


Quote:
Originally Posted by uma plata View Post
I heard they play Medic better than most human players
Nope, if you play with them they NEVER heal you! (well, they do just they're the really fucking annoying type of medic that chooses a target and sticks to him like he's a god or something)

Playing with them isn't too fun, either they're ignoring you and are easy to kill or there's a dozen of them aimbotting you.

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Old 12-18-2009, 09:02 PM   #17
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Default A little extra in the update


There's so Spy or Scout AI for them yet, and they're only programmed to fully understand KoTH.

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Old 12-18-2009, 10:00 PM   #18
NovaSilisko
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Default A little extra in the update


Spies work, but they don't disguise, cloak, or backstab. But 10v10 spy revolver wars is fun.
Scouts work just fine.

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Bloom is when people can't be bothered to use HDR, so they try to make it look like they have HDR.

 
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Old 12-20-2009, 09:59 PM   #19
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Default A little extra in the update


Use "tf_bot_force_class random" if you want scouts and spies mixed in with the rest of the bots. Off to crosspost this in the other thread.

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Old 12-21-2009, 04:26 AM   #20
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Default A little extra in the update


Icarus, I noticed one of your pics was them playing on a 5 CP map. So do the bots work in more than just KoTH?
 
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