I'm pretty decent with mapping, i understand flow, balancing, and the design of most
tf2 maps. I may sound like a narcissistic ******bag but i believe im pretty good. One of the main problems i have is the testing, when i compile my map, it doesn't load and i always have tons of problems, can anyone check my compile log and tell me the problems/how to fix them. ty in ahead
** Command: "c:\program files\steam\steamapps\bluteam8373\sourcesdk\bin\or angebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\bluteam8373\team fortress 2\tf" "C:\Program Files\Steam\steamapps\bluteam8373\sourcesdk_conten t\tf\mapsrc\cp_Industry"
error: displacement found on a(n) func_detail entity - not supported
You have tied a displacement to an entity. Displacements aren't supposed to be entities. (they don't need to be func_detail, vvis.exe ignores them anyway). Displacements can't move around. Period. Forget about parenting them.
Find your displacement and de-entify it. The easiest method to find it in a big map is to select all displacements at once (select the "displacements" visgroup (in the visgroup-window to the right in Hammer), then press "mark") in the ignore group mode (button "IG"). Now tie all of the displacements to an entity, and "to world" them again right after that while they are still selected.
Save that link above. Invaluable tool.
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