|
|
|
 Screenshots |
|
|
|
Basalt
Basalt is a King of the hill map where both teams are trying to get at the very top of the hill.
|
|
 Changelog |
Download
http://forums.tf2maps.net/showthread...ghlight=basalt
Change Log from RC1 to RC2
-Big fps boost.
-Added more lights in some areas of the map.
-Centered the door in the spawn.
-Changed the ammo pack from small to medium under the bridge.
-Added more detail to the outside area of the map.
-Fixed alignment on some textures.
-Removed the ramps around the control point so only demos/sollys can get up there now.
-Fixed a few other visual glitches as well. |
|
|
|
|
01-09-2010, 11:25 AM
|
#1
|
|
L1: Registered
Cornish Gamehen is offline
Posts: 45
Thanks: 3
Thanked: 4
|
Good idea, but will having the point on top of a very steep slope like that make it a bit too easy to defend the point?
|
|
|
|
01-09-2010, 11:32 AM
|
#2
|
|
( ´_ゝ`)フーン
Nerdboy is online now
Posts: 2,012
Thanks: 314
Thanked: 786
|
The point looks very open, which could make it too difficult to capture.
__________________
Quote:
nrd: Stick's been mounting animals again
E² StickZer0: sounds like me
|
|
|
|
|
01-09-2010, 11:42 AM
|
#3
|
|
L?: Tricycletops
Seba-079 is offline
Posts: 562
Thanks: 284
Thanked: 250
|
About the tire tracks: why would a truck go up to the point, where the wooden supports are too low for it to drive under? Just a little detailing tip.
__________________
Quote:
|
Originally Posted by supersandvich
seba i could just pull the whole toenail off; LOL UNTHINK THAT GUYS
|
Advection | Capricorn | Flash
|
|
|
|
01-09-2010, 11:45 AM
|
#4
|
|
Wibbly-Wobbly Timey-Wimey
Void is offline
Posts: 1,284
Thanks: 194
Thanked: 1,238
|
And the tire tracks go through very narrow paths, like here.
And this pretty much looks like Badlands if it stole the building from Fastlane's center cap.
__________________
TACHYON (KOTH)
|
|
|
|
01-09-2010, 11:48 AM
|
#5
|
|
L1: Registered
Cornish Gamehen is offline
Posts: 45
Thanks: 3
Thanked: 4
|
Won't somebody think of the weapon spam?
|
|
|
|
01-09-2010, 11:59 AM
|
#6
|
|
Science Hurts
Dr. Spud is offline
Posts: 616
Thanks: 340
Thanked: 336
|
Looks interesting, I'd like to try it. Looks like you're going for kind of a ring around an exposed point, like what nucleus does?
|
|
|
|
01-09-2010, 11:59 AM
|
#7
|
|
Hey look its the guy who posts too much!
The Political Gamer is offline
Posts: 3,899
Thanks: 2,810
Thanked: 1,275
|
I like the hill idea too but at the same time the map will need lots of flanking paths for the other "attacking" team so they can get the upper hand and keep the koth "ping-pong" effect going throughout the hole match.
|
|
|
|
01-09-2010, 12:06 PM
|
#8
|
|
L7: Guru
DaBeatzProject is offline
Posts: 974
Thanks: 1,519
Thanked: 692
|
Wow, you are releasing maps at a high tempo. And so nicely detailed already! Did you do a lot of tests? I hope you did! But also, i don't like the name. Makes me think too much of Borax/Aurum/Any other cool material, if you know what i mean.
|
|
|
|
01-09-2010, 12:11 PM
|
#9
|
|
Banned
S.W.A.T.Y is offline
Posts: 313
Thanks: 16
Thanked: 111
|
There are 4 paths to the hill so its not a problem. I have done a lot of playtesting lately and the map plays fine and people really seem to enjoy the map so I decided to release it. It's quite easy to get the team that has captured the point off the point. According to the playtest that I have done lately, there aren't any problems with the map layout wise, I just need to fix some glitches here and there but everything else seems fine. 
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|
All times are GMT -5. The time now is 04:51 PM. |
|
|