Go Back   TF2Maps.net > Showcase > Maps

Notices

Comment
 
Release Tools
S.W.A.T.Y
Banned

Map Name: Basalt
 

Map Version: Release Candidate
 

Released: 01-09-2010
 

Last Update: 01-08-2010
 
Servers Running This Map
via tf2stats.net
Gametype: King of the Hill


Screenshots
                       
Default Basalt

Basalt is a King of the hill map where both teams are trying to get at the very top of the hill.
Changelog
Download
http://forums.tf2maps.net/showthread...ghlight=basalt

Change Log from RC1 to RC2

-Big fps boost.
-Added more lights in some areas of the map.
-Centered the door in the spawn.
-Changed the ammo pack from small to medium under the bridge.
-Added more detail to the outside area of the map.
-Fixed alignment on some textures.
-Removed the ramps around the control point so only demos/sollys can get up there now.
-Fixed a few other visual glitches as well.

Old 01-09-2010, 11:25 AM   #1
Cornish Gamehen
L1: Registered
 
Cornish Gamehen's Avatar
 
Cornish Gamehen is offline
Posts: 45
Thanks: 3
Thanked: 4

Default

Good idea, but will having the point on top of a very steep slope like that make it a bit too easy to defend the point?
  Reply With Quote

Old 01-09-2010, 11:32 AM   #2
Nerdboy
( ´_ゝ`)フーン
 
Nerdboy's Avatar
 
Nerdboy is online now
Posts: 2,012
Thanks: 314
Thanked: 786
Blog Entries: 2

Default

The point looks very open, which could make it too difficult to capture.
__________________
Quote:
nrd: Stick's been mounting animals again
E² StickZer0: sounds like me
  Reply With Quote

Old 01-09-2010, 11:42 AM   #3
Seba-079
L?: Tricycletops
 
Seba-079's Avatar
 
Seba-079 is offline
Posts: 562
Thanks: 284
Thanked: 250

Default

About the tire tracks: why would a truck go up to the point, where the wooden supports are too low for it to drive under? Just a little detailing tip.
__________________
Quote:
Originally Posted by supersandvich
seba i could just pull the whole toenail off; LOL UNTHINK THAT GUYS
Advection | Capricorn | Flash
  Reply With Quote

Old 01-09-2010, 11:45 AM   #4
Void
Wibbly-Wobbly Timey-Wimey
 
Void's Avatar
 
Void is offline
Posts: 1,284
Thanks: 194
Thanked: 1,238
Blog Entries: 2

Default

And the tire tracks go through very narrow paths, like here.

And this pretty much looks like Badlands if it stole the building from Fastlane's center cap.
  Reply With Quote

Old 01-09-2010, 11:48 AM   #5
Cornish Gamehen
L1: Registered
 
Cornish Gamehen's Avatar
 
Cornish Gamehen is offline
Posts: 45
Thanks: 3
Thanked: 4

Default

Won't somebody think of the weapon spam?
  Reply With Quote

Old 01-09-2010, 11:59 AM   #6
Dr. Spud
Science Hurts
 
Dr. Spud's Avatar
 
Dr. Spud is offline
Posts: 616
Thanks: 340
Thanked: 336

Default

Looks interesting, I'd like to try it. Looks like you're going for kind of a ring around an exposed point, like what nucleus does?
__________________
http://forums.tf2maps.net/image.php?type=sigpic&userid=3648&dateline=1274335  137
Dr. Spud is using: "Community Nothing"- given to unvaluable community contributors
ctf_landfall cp_vineyard ctf_haarp
  Reply With Quote

Old 01-09-2010, 11:59 AM   #7
The Political Gamer
Hey look its the guy who posts too much!
 
The Political Gamer's Avatar
 
The Political Gamer is offline
Posts: 3,899
Thanks: 2,810
Thanked: 1,275
Blog Entries: 16

Default

I like the hill idea too but at the same time the map will need lots of flanking paths for the other "attacking" team so they can get the upper hand and keep the koth "ping-pong" effect going throughout the hole match.
__________________


My other maps: ctf_assembly | cp_trestle | pl_uphill | cp_grinder |
Quote:
Originally Posted by midget31394 View Post
I'm going to kill you slowly.
  Reply With Quote

Old 01-09-2010, 12:06 PM   #8
DaBeatzProject
L7: Guru
 
DaBeatzProject's Avatar
 
DaBeatzProject is offline
Posts: 974
Thanks: 1,519
Thanked: 692
Blog Entries: 4

Default

Wow, you are releasing maps at a high tempo. And so nicely detailed already! Did you do a lot of tests? I hope you did! But also, i don't like the name. Makes me think too much of Borax/Aurum/Any other cool material, if you know what i mean.
  Reply With Quote

Old 01-09-2010, 12:11 PM   #9
S.W.A.T.Y
Banned
 
S.W.A.T.Y is offline
Posts: 313
Thanks: 16
Thanked: 111

Default

There are 4 paths to the hill so its not a problem. I have done a lot of playtesting lately and the map plays fine and people really seem to enjoy the map so I decided to release it. It's quite easy to get the team that has captured the point off the point. According to the playtest that I have done lately, there aren't any problems with the map layout wise, I just need to fix some glitches here and there but everything else seems fine.
  Reply With Quote
Comment

Release Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off




All times are GMT -5. The time now is 04:51 PM.

© 2008 Valve, the Valve logo, Team Fortress 2, the Team Fortress 2 Logo, Steam, the Steam logo, Source,
the Source logo, and Valve Source are trademarks and /or registered trademarks of Valve Corporation
in the United States and other countries.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Ad Management by RedTyger