Quote:
Originally Posted by
TMP
I think it is the complete opposite. The flag bearers will most likely act very defensively in an effort to prevent the enemy flag bearer from gaining the point, causing them to have people on them as well for defense. The teams will most likely either split for offense, or risk dropping the flag too much to do anything. Either way, I don't see how it can possibly encourage assaulting as much as it encourages turtling, but I see it from the flip side of yours.
It's a new untested ctf variant, it could go either way.
It just takes an instant to return the intel, one false step by the carrier and the game swings back into action.
If you are afraid of splitting the team between offence defence, there is always the option of going hunting as a 6 man group and capture by bruteforce.
Also, I think running a sneaky spy will be a winning tactic, a backstab on the intel is basically a instareturn
