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Old 01-17-2010, 12:58 AM   #11
MangyCarface
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Fantastic news for tf2m and tf2l. Big thanks to drp who always seems to come through.

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Old 01-17-2010, 01:26 AM   #12
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Do NOT ask if you cannot attend the test and play, even partially- you must be able to play from beginning to end.
That sentence is a little confusing. So you can't get your map tested unless you yourself play?

My main concern lies with the inherent team balancing issues if the mapper is not so good at TF2, it'll be nearly impossible to get a fair test.. testing your map that way would make most of the testing data redundant. I realise that even though it will likely mostly include pub players from the TF2M community, but, there are obviously better than the average players here and some not so better players. 6vs6 play is only going to emphasise the skill gaps.

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Old 01-17-2010, 02:59 AM   #13
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Where are the servers located? Because I probably won't be able to play due to a restrictive ping.
 
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Old 01-17-2010, 03:18 AM   #14
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I'm in UK. Will happily turn up and play my map any time. ctf_soda - in sig. Would be ace 8) Nice offer!

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Old 01-17-2010, 03:50 AM   #15
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Right, I'm sure I will try to turn up for testing when I've polished my map a little, but I'm still concerned about... well, what grazr said.

Regardless, I appreciate it.
 
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Old 01-17-2010, 11:56 AM   #16
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Quote:
Originally Posted by grazr View Post
That sentence is a little confusing. So you can't get your map tested unless you yourself play?
This is a necessity - 6v6 playtesting takes a lot more out of playtesters than pub playtesting, where anyone can hop in or out at any time and can casually play. 6v6 playtests are precious things and if the mapmaker can't be spared to hang around for the entirety of a test then they don't really need that test. When you playtest in 6v6 you want to iterate very slowly so that you're not forcing people to play your map every other day- easy to get sick of even good maps like that.

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Old 01-17-2010, 12:34 PM   #17
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just play huntsman sniper if you feel like youre overpowering your team... thats how I do it anyway...

<object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/U7VauOebL8w&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/U7VauOebL8w&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>

on a serious note though i just got the Source TVs set up. change the port to 27020 to connect to them if you need to / want to spectate.

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Old 01-17-2010, 01:06 PM   #18
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Really good news. There arent much people in tf2l yet, but that will change.

What i dont like is, that we are using ingame voice, i mean, that sucks, i wouldnt know a clan that does so.
Mumble server would be really cool.

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Old 01-17-2010, 01:28 PM   #19
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Originally Posted by Nutomic View Post
What i dont like is, that we are using ingame voice, i mean, that sucks, i wouldnt know a clan that does so.
Mumble server would be really cool.
Why does it suck?
Is the performance so much better with mumble that it is worth the trouble of forcing everyone that wants to use the lobby system to install it, and set it up properly, and connect to the right chat?

The simplicity of the lobby system is brilliant, a game can start within a few minutes for some good fun.
It's not league play, or a tournament, it's just matchmaking. I believe there is a setting to turn off the ingame voice in the lobby too. if you really want to.

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Old 01-17-2010, 02:01 PM   #20
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Quote:
Originally Posted by MangyCarface View Post
6v6 playtesting takes a lot more out of playtesters than pub playtesting, where anyone can hop in or out at any time and can casually play. 6v6 playtests are precious things and if the mapmaker can't be spared to hang around for the entirety of a test then they don't really need that test. When you playtest in 6v6 you want to iterate very slowly so that you're not forcing people to play your map every other day- easy to get sick of even good maps like that.
OK, none of that actually addressed my query.

I would have no intention of demanding my map be tested every other day; and if i'm spectating, technically i am "hanging around"; if that principle is so important. But that's not what i was asking. It's that we have to participate in one of these for it to happen. I have no problems participating in some if not most games, especially if they involve my own map, but if i would like one extra PUG to fine tune my map before my next release, that i am dissallowed this because i wont/cannot play in it. A mapper might rather spectate for the sake of not destroying balance. Otherwise, then what's the point of the test?

There is also, obviously, no obligation for anyone in particular to test at any given time. So if people feel they don't want to play, that's their porogative. I really don't see the issue here that it requires a rule like that. It merely seems counter intuitive to the development process.

My issue isn't even with people joining in and dropping out half way through a game. Again, that wasn't what i asked, i can understand why that would be disallowed.

Also, whether a mapper is able to attend their map test or not has nothing to do with whether it actually requires testing. These are two seperate things, and as a statement sounds completely pretentious.

I fail to see any relavence to anything you said in regards to what i asked. I simply wanted a justification for a rule that seemed largely unnecassery, particularly when i imagine most mappers will attend their own maps anyway.

As i said, i was querying because i might want one test with balanced teams before i release another beta; but you're saying i can't do that unless i play. I just fail to see the logic. If a map gets over tested, people will simply say that and refuse to play it further. You don't need a rule like that to manage excessive testing of any one map.

I don't mean to sound ungreatful for this service, not at all. It just seems to be a rule that only restricts the total amount of tests available to mappers for the competition. If you have the man power to fill 12 slots without the mapper, it just seems petty to refuse that test on the grounds that he is unable to personally attend. Particularly in the context of a fair test, where not playing is intentional. If someone ends up requesting a lot of tests that he doesn't attend i can see why you would refuse it further testing. But refusing to test maps without the author's attendance outright?

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