17:18 - Wilson "Sherlock" Wankhouse: So they comment "This is mexico, mapper is too poor to afford a resupply"
This is proof right here of why you should play this map!
(Click little pictures for enlarged versions)
Hello, I'm StickZer0, and I bring you my latest map release, CTF_Mexico!
I created this map for the TF2Maps.net CTF competition back in May 2010. Mexico is based in (you guessed it) Mexico, where two teams are trying to steal each other's intelligence, so that when they finally figure out how to enable the friggin' saw in between their bases, they can shred them to bits! Hopefully they won't shred the wrong papers or accidental body parts...
Added underground path
Fixed the problematic timer meaning the map never ended
General tinkering and bugfixing
Minor graphical fixes.
Reverted to Standard CTF capturing.
Blocked off a side entrance to the intel room
Changed health pack and ammo pack placement
Added a vent going from near the top spawn to the balcony
Extended the spawn
Reworked the capping system - you can only score a point if you capture the control point WHILE THE INTELLIGENCE IS BEING HELD ON IT.
Nice idea for a CTF map!
Now people could take back the intelligence more easily! (This thing can be good and bad - for the contest... They asked for a "FAST" map, if no body could take the enemy's intel then the game could keep going forever!)
And anyway, good luck with the map!
- The Mysterious Post Painter -