Notices

Gadget's Items  Release Tools Comment
Screenshots


 
Gadget's Items 



Model/Texture Version:  
Released: 01-18-2010 
Last Update: 07-05-2012 
Gadget
L5: Alleged Expert

 
Gadget's Avatar
Default Gadget's Items

Wow, I haven't posted in this thread for more than two years! Well, now that I have finally released my very first model to the Steam workshop I thought I'd blow off the dust and show you what I have been working on. Unfortunately mapping takes so much time which I don't have so that I have switched to creating models. I hope you can forgive me for never actually finishing one of my maps. Now here's my list of new items:


Bonk! Sugar Slushie



The Snitch



The Haunted Lantern



Jack's Ol' Lantern




OLD STUFF FROM 2010 IS BELOW:
=================================================

Here's a list of ideas for hats and other items. I'm going to update it every once in a while with my prototypes:

* Scout - The Bellhop Beanie
* Soldier - Copstash, The Airborne Cap
* Pyro - wip
* Demoman - Demo's Mutton Chops
* Heavy - Short Boxed Beard
* Engineer - Friendly Mutton Chops
* Medic - Chin Curtain
* Sniper - Winnfield
* Spy - The Killer Kepi, The Beret, Handlebar

SCREENSHOTS:

I decided to start with something simple to get to know the whole workflow of getting a prop into TF2. Here's the result:


Here's one for the Spy:


And another one for the Spy:


A hat for the Soldier:

The moustache collection:
 
 

If you want to try out the beards in game... here's a download. (Replaces the Ghastly Gibus).

More downloads:
Bellhop Beanie (replaces Ghastly Gibus for Scout)
Beret (replaces Ghastly Gibus for Spy)
Killer Kepi (replaces Ghastly Gibus for Spy)


I'm going to use this thread to present all the items I'm working on.
Thanks to Daimao and Acumen for their help with the workflow.




Old 01-18-2010, 09:55 AM   #1
umbratile
Formerly Muffin/µ
 
umbratile's Avatar
 
umbratile is offline
Posts: 2,137
Thanks: 1,457
Thanked: 1,153

Default


Nice! I'd use it rather than most of the other Scout hats.
 
Reply With Quote

Old 01-18-2010, 12:01 PM   #2
Sel
Being bad feels pretty good!
 
Sel's Avatar
 
Sel is offline
Posts: 1,078
Thanks: 631
Thanked: 944

Default


Post a wireframe, there's no way that should be using that many polies.
 
Reply With Quote

Old 01-18-2010, 12:10 PM   #3
Lancey
Currently On: Extra Strength Tylenol
 
Lancey's Avatar
 
Lancey is offline
Posts: 2,994
Thanks: 410
Thanked: 1,300

Default


May I check your coat... with my knife?

__________________

 
Reply With Quote

Old 01-18-2010, 12:56 PM   #4
Sel
Being bad feels pretty good!
 
Sel's Avatar
 
Sel is offline
Posts: 1,078
Thanks: 631
Thanked: 944

Default


That's better.

Now first off.



The edge loops indicated in red should not exist. The variation in the shape is unnecessary detail that will never ever be noticed on such a small object, on a character that is always moving.

There is also a vertex on the top that should be removed. Finally, the hat should be altered to fit the class, instead of having the underside, visible, not only is this increasing the poly count on rarely seen polygons, it also makes the hat look lose, like it would have trouble staying on the player in the first place.

Additionally you could probably get away with a few less sides on your cylinder.
 
Last edited by Sel; 01-18-2010 at 12:58 PM.
Reply With Quote
The Following User Says Thank You to Sel For This Useful Post:

Old 01-18-2010, 01:41 PM   #5
Mr. P. Kiwi
L4: Senior Member
 
Mr. P. Kiwi's Avatar
 
Mr. P. Kiwi is offline
Posts: 247
Thanks: 15
Thanked: 95

Default


Good job!
You can send it to valve so that all of us could get hats like that!
Can't wait!

__________________
- The Mysterious Post Painter -
 
Reply With Quote
The Following User Says Thank You to Mr. P. Kiwi For This Useful Post:

Old 01-18-2010, 01:48 PM   #6
gamemaster1996
Shinobi
 
gamemaster1996's Avatar
 
gamemaster1996 is offline
Posts: 1,043
Thanks: 1,346
Thanked: 131

Default


I agree with the kiwi on this one.

__________________
Sure i'll do something :/ If you need anything doing ask.
 
Reply With Quote

Old 01-18-2010, 02:21 PM   #7
Nutomic
Mapping Coding Drinking
 
Nutomic's Avatar
 
Nutomic is offline
Posts: 869
Thanks: 201
Thanked: 175

Default


Quote:
Originally Posted by Mr. P. Kiwi View Post
Good job!
You can send it to valve so that all of us could get hats like that!
Can't wait!
What do you think why he made that?

He just wants to get another hat, as if 9 were not enough

€: gamemaster, just learn reading...

__________________
Portfolio
 
Last edited by Nutomic; 01-18-2010 at 03:32 PM.
Reply With Quote

Old 01-18-2010, 03:15 PM   #8
gamemaster1996
Shinobi
 
gamemaster1996's Avatar
 
gamemaster1996 is offline
Posts: 1,043
Thanks: 1,346
Thanked: 131

Default


Quote:
He justwants to get another hat, as if 9 were not enough
Urr it's not 9 hats dude. Unless you mean he's got 9 hats.

__________________
Sure i'll do something :/ If you need anything doing ask.
 
Reply With Quote

Old 01-18-2010, 04:49 PM   #9
Gadget
L5: Alleged Expert
 
Gadget's Avatar
 
Gadget is offline
Posts: 359
Thanks: 180
Thanked: 129

Default


I didn't just make this hat to "get it" ...it's because I like to create maps & models - that's why I'm here at all.

Quote:
Originally Posted by Selentic View Post
That's better.

Now first off.

The edge loops indicated in red should not exist. The variation in the shape is unnecessary detail that will never ever be noticed on such a small object, on a character that is always moving.

There is also a vertex on the top that should be removed. Finally, the hat should be altered to fit the class, instead of having the underside, visible, not only is this increasing the poly count on rarely seen polygons, it also makes the hat look lose, like it would have trouble staying on the player in the first place.

Additionally you could probably get away with a few less sides on your cylinder.
Agreed, I could get away with less polygons but I simply chose not to. I'm still under the limit of 800 and most of valve's hats use more than 1000 polygons. I also agree that the proportions of the hat may not be perfect to fit the scout's head but I don't have a model of the hatless scout to create one that's fitting exactly.

The inside of the hat has to be created because it won't stay on the player's head when he dies (it falls off and rolls around).

__________________
Working on:
MVM_Powerplant

Abandoned Projects:
PL_Downhill . CP_Oilrig . CP_Warfare (Warpath Remake) . some buildings
 
Reply With Quote
Comment  

Previous Release Next Release
Release Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 12:38 PM.