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View Poll Results: Ch-ch-changes to be made
Extra path to the middle flag 0 0%
Extra path to capture zones 0 0%
Capture zones to be moved forwards, to a new location further away from spawns 0 0%
another exit to the spawn rooms 1 100.00%
Voters: 1. You may not vote on this poll

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Old 01-19-2010, 02:26 PM  
Languid
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New theme and stuff, now it fits the name. Sightlines hopefully cut down drastically, and new routes should make things more fun to play. Centre area completely reworked because it sucked.

Special thanks to boojum for his pack, ace for his environment gallery and Ravidge for the odd...
 
Last edited by Languid; 04-14-2010 at 06:50 AM. Reason: loadsa stuff
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Old 03-19-2010, 01:10 PM   #10
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More money shots from places you can never reach! (and one place you can)




Next time, AA!

Red and Blue spawn detailing (they aint gonna change), then a7 will be out and hopefully tested. A map always needs testing
 
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Old 03-25-2010, 07:09 PM   #11
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---------------------------------
a8x (yeah, I skipped a number)
*some hinting and fade distances
*wooo detailing, middle looking nice, flag cap zones looking allright, red spawn (sorry blu!) looking kinda nice

blu doesn't actually have any disadvantage from this, it's just detailing.

_8x for xtreme because I finally got rid of the big imposing concrete block look and started the path towards spytech perfection.


money shots all day every day

Testing then I'll implement changes I've been cooking up

EDIT: Oh yeah now it has snow
 
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Old 03-25-2010, 10:24 PM   #12
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Woo I'm on fire today, another version out

a9a - new route to the intel

gotta go sleep now
 
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Old 04-14-2010, 07:03 AM   #13
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bump for completely changed everything. hopefully snipers won't be as powerful. The centre has been completely changed, as it wasn't working. New routes mean that there is plenty of ways to reach the cap zone, so if you go past the enemy spawn you're doing something wrong.

New Mid:


New route (2 views):




Eye candy:
 
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Old 04-16-2010, 05:03 PM   #14
umbratile
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I think the map looks great, but consider this.

Most of the team may take the short route around the back that leads right to the cap point, and then start camping it. There's little you can do if someone's already begun camping the cap room, because there's a height advantage and everything. Then just get a Scout to run freely from the middle to the cap, which just happens to be an incredibly short route. You'll absolutely dominate the map, which is what happened during gameday.

So I propose that you make the capture room easier to access for its team, and that you make the route from the intel spawn to the cap much shorter.
 
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click the ads, contest entry, ctf, good map

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