a8x (yeah, I skipped a number)
*some hinting and fade distances
*wooo detailing, middle looking nice, flag cap zones looking allright, red spawn (sorry blu!) looking kinda nice
blu doesn't actually have any disadvantage from this, it's just detailing.
_8x for xtreme because I finally got rid of the big imposing concrete block look and started the path towards spytech perfection.
money shots all day every day
Testing then I'll implement changes I've been cooking up
bump for completely changed everything. hopefully snipers won't be as powerful. The centre has been completely changed, as it wasn't working. New routes mean that there is plenty of ways to reach the cap zone, so if you go past the enemy spawn you're doing something wrong.
Most of the team may take the short route around the back that leads right to the cap point, and then start camping it. There's little you can do if someone's already begun camping the cap room, because there's a height advantage and everything. Then just get a Scout to run freely from the middle to the cap, which just happens to be an incredibly short route. You'll absolutely dominate the map, which is what happened during gameday.
So I propose that you make the capture room easier to access for its team, and that you make the route from the intel spawn to the cap much shorter.
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