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The Texan's Turtle Top Hat 



Model/Texture Version:  
Type: Model
Released: 01-23-2010 
Last Update: 01-23-2010 
Ross_C
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Default The Texan's Turtle Top Hat

I decided to rework my original hat and resubmit it to Valve. I also gave it a new name. Originally it was "The Command Shell", but that doesn't really catch on. So I've changed its name to:

The Texan's Turtle Top!



I changed the green color to team colors. The Team colors blend in more with the character color palette and I think looks better now.

http://www.fpsbanana.com/skins/86887

You can see the original green color in the screens that aren't the first one above.




Old 01-23-2010, 05:34 PM   #1
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*groan*

*nerdgasm*
 
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Old 01-23-2010, 06:03 PM   #2
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Funny, well modeled too, doesn't look tf2ish at all though.
 
Last edited by Sel; 01-23-2010 at 06:06 PM.
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Old 01-23-2010, 06:17 PM   #3
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Quote:
Originally Posted by Selentic View Post
Funny, well modeled too, doesn't look tf2ish at all though.
Thanks, but on being tf2ish, what's holding it back?
 
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Old 01-23-2010, 06:30 PM   #4
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The green is very foreign looking, and in my opinion it doesn't really seem like an extension of the character's personality, more their playstyle.
 
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Old 01-23-2010, 06:41 PM   #5
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Maybe make it a brown turtle, and instead of it being a shell, make it the whole turtle strapped to the engineer's head? It would feel more makeshift, which fits the idea of a lot of existing hats, and would still get the same idea across (and probably be even funnier).

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Old 01-23-2010, 06:44 PM   #6
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I was going to suggest team coloured koopa shells.

teehee
 
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Old 01-23-2010, 07:03 PM   #7
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A whole turtle strapped to his head may be suit better, as said, especially with jiggle bones arms, legs and head sticking out

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Old 01-23-2010, 07:03 PM   #8
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best engie hat ever!
 
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Old 01-23-2010, 07:09 PM   #9
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Quote:
Originally Posted by Selentic View Post
The green is very foreign looking, and in my opinion it doesn't really seem like an extension of the character's personality, more their playstyle.
I don't know, I think playstyle pretty much is the class personality. I mean I can see how the Heavy's Ushanka fits his personality, but I'm going to assume that his Football Helmet is all about his playstyle.

As for the green, I tried to copy the usual greens we see in TF2 (Lumberyard Grass Color). I think it just looks a bit foreign looking since we're all used to looking at desert environments. I think maybe making the shell a bit more brownish green would help.

Quote:
Originally Posted by Shmitz View Post
Maybe make it a brown turtle, and instead of it being a shell, make it the whole turtle strapped to the engineer's head? It would feel more makeshift, which fits the idea of a lot of existing hats, and would still get the same idea across (and probably be even funnier).
I was originally going to go with this idea aswell, along with wiring and all sorts of weird gadgets taped to the turtle. It would've been hilarious but I felt that simplicity is key to TF2, and adding too much noise on the hat would make it a bit overly complex. I think that the turtle shell by itself gets the message across without overdoing it.
 
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command, hat, shell, tf2, turtle

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