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Old 02-18-2010, 06:06 PM   #1
Remnic
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Question Pile of bricks stacked on a wood pallet


This should be relatively simple (Gotta make this short I'm afraid).

I'd like to request a model of bricks that could fit on top of Valve's wood pallet model. You may use the dark-red brick wall textures as a reference for this request.

And if possible, I'd also like to request the same brick pile model but with a blue tarp to cover right over them (and maybe even a red skin for the exact same tarp for possible use in maps with rainy/snowy weather).

EDIT: Unable to give an exact reference atm, but they're commonly found in construction yards used for building material. The tarps keep the bricks from sustaining water damage from rain & snow.

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Last edited by Remnic; 02-18-2010 at 06:13 PM.
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Old 02-18-2010, 07:18 PM   #2
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Default Pile of bricks stacked on a wood pallet


this should be possible with brushes right? use texture-lock and save them as a prefab, if i'm right.

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Old 02-18-2010, 08:29 PM   #3
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Default Pile of bricks stacked on a wood pallet


Brush work, displacement over the top for the tarp, rope entities to tie the displacement down, job's a good'un.

Can probably help you out with a tarp texture if I find the time.

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Old 02-19-2010, 01:23 AM   #4
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Default Pile of bricks stacked on a wood pallet


How to do it yourself:
  1. make a wall out of brick texture
  2. cut it up using the clip tool, into individual bricks
  3. tie each brick seperately to a func_detail
  4. turn them all into func_physbox, applying a mass of oh, say, 10
  5. With texture locking () enabled, arrange them into a general stack above your pallet
  6. add an env_shake with a reasonable magnitude, and name it
  7. run the map, and manually trigger the env_shake
  8. do a hammer_update
  9. exit the game, and group the bricks together
  10. use propper to turn them into a prop (optional)
  11. either use displacements or a willing modeller to make a tarp
  12. ???
  13. profit

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Old 02-19-2010, 01:47 AM   #5
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Default Pile of bricks stacked on a wood pallet


Quote:
Originally Posted by Tapp View Post
8. do a hammer_update
What is this I don't even.

Seriously though, you can reimport physics altered stuff from a map you've just run?

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Old 02-19-2010, 05:15 AM   #6
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Default Pile of bricks stacked on a wood pallet


Quote:
Originally Posted by Tapp View Post
How to do it yourself:
  1. make a wall out of brick texture
  2. cut it up using the clip tool, into individual bricks
  3. tie each brick seperately to a func_detail
  4. turn them all into func_physbox, applying a mass of oh, say, 10
  5. With texture locking () enabled, arrange them into a general stack above your pallet
  6. add an env_shake with a reasonable magnitude, and name it
  7. run the map, and manually trigger the env_shake
  8. do a hammer_update
  9. exit the game, and group the bricks together
  10. use propper to turn them into a prop (optional)
  11. either use displacements or a willing modeller to make a tarp
  12. ???
  13. profit
Don't you mean env_explosion instead of env_shake? Env_shake only shakes the screen afaik...

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Old 02-19-2010, 07:36 AM   #7
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Default Pile of bricks stacked on a wood pallet


Quote:
Originally Posted by BoyLee View Post
What is this I don't even.

Seriously though, you can reimport physics altered stuff from a map you've just run?
yes, you can: http://developer.valvesoftware.com/wiki/Map_edit
run the map with map_edit command instead of the map command
and do even move the camera in hammer and turn of autosave until you are done.

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Old 02-19-2010, 02:20 PM   #8
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Default Pile of bricks stacked on a wood pallet


Thanks for the tips, guys. I'll be sure to try this out soon.

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Old 02-19-2010, 02:45 PM   #9
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Default Pile of bricks stacked on a wood pallet


I believe this could be made by brushes... but anyway i will give a shot..

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Old 02-19-2010, 03:05 PM   #10
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Default Pile of bricks stacked on a wood pallet


Thinking of adding another request for the tarp part of the general request.

If possible, can I get an alternate tarp model with an animation sequence? The animation should make the tarp gently rustle in the wind while tied down, but seeing how I don't have the exact scale for the tarp's size for covering the bricks, I'll need to spend a bit more time in Hammer before I have a reasonable size for the tarp.

I might also need to make a seperate thread for requesting an ambient_generic soundfile of a flag gently flapping in the wind for the animated tarp for some added immersion.

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Last edited by Remnic; 02-19-2010 at 03:07 PM.
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