You also want modelname.dx80.vtx and modelname.dx90.vtx, if they were created in the model-making process.
Quote:
Originally Posted by
McFool
or the sake of understanding, am I correct in assuming this is all that is required? What about vtf files?
You need the VTF (texture) files as well. While they are
often found named the same as some VMT (material) file, this is really just a
convention for a lot of common material/texture pairs. Since your VTFs aren't showing, open up the material file(s) with a text editor you can see what texture names it's looking for.
Now, since you used propper, there is a very good chance that the textures/VTFs may be ones which
already exist inside the default TF2 installation. In that case you do not need to pack them into your map, since anyone running it will already have them. (By comparison, anyone making a custom non-propper model will almost always be making custom textures for it as well.)