Notices

Using 3DS Max 20xx  Thread Tools Reply
Old 06-06-2010, 01:50 AM   #1
Xi.Cynx
Veteran Member
 
Xi.Cynx's Avatar
 
Xi.Cynx is offline
Posts: 636
Thanks: 89
Thanked: 464

Default Using 3DS Max 20xx


So I have been watching this extremely looong tutorial from Lynda.com. 3DS Max 2011 Essential Training, cause I want to get into modeling stuff for TF2. But one thing it hasn't covered yet and I am quite curious about it how to export/import a model into 3DS Max. I'm sure I could google it but I know there are a few people around here that could easily explain it for me and any other future modelers that stumble along this exact same question. =) A nice 1), 2), 3) list like process would be nice but if that's not your style I'll work with what ya type out. Thanks in advance! This stuff is fun!

__________________
Wanna know how Valve did something in their map? Click Here to Find Out! --> (Updated as of December 20th, 2011)
 
Last edited by Xi.Cynx; 06-06-2010 at 01:53 AM.
Reply With Quote
Advertisement
 
Advertisement
Advertisement Sponsored links

Old 06-06-2010, 03:12 AM   #2
Rexy
The Kwisatz Haderach
 
Rexy's Avatar
 
Rexy is offline
Posts: 1,726
Thanks: 1,245
Thanked: 2,272

Default Using 3DS Max 20xx


1.) For exporting you will need Wunderboy's .smd export plugins for 3ds Max. www.wunderboy.org

2.) You posted this in the wrong place. Someone move this to the Mapping and Tutorials section.
 
Reply With Quote
Old 06-06-2010, 09:20 AM   #3
zpqrei
Theme Changer Extraordinaire
 
zpqrei's Avatar
 
zpqrei is offline
Posts: 1,447
Thanks: 974
Thanked: 1,035

Default Using 3DS Max 20xx


Moved.

__________________

 
Reply With Quote
Old 06-06-2010, 09:36 AM   #4
Xi.Cynx
Veteran Member
 
Xi.Cynx's Avatar
 
Xi.Cynx is offline
Posts: 636
Thanks: 89
Thanked: 464

Default Using 3DS Max 20xx


and what about for importing? Like, if I want to view a current tf2 model in the program?
Ohh and one more thing not to be a hassle, but how would you go about texturing a model in 3ds Max?
Youme what are you using to do all of your modeling?

Also I posted it in that thread cause this technically isn't mapping related or a tutorial and it dealt with modeling and I searched for something a long these lines and found a post where Boojum said that there wasn't a particular thread for modeling questions so that one has kind of became it. Ohh well though, no biggy, just stating why I posted it in there.

__________________
Wanna know how Valve did something in their map? Click Here to Find Out! --> (Updated as of December 20th, 2011)
 
Last edited by Xi.Cynx; 06-06-2010 at 09:52 AM.
Reply With Quote
Old 06-06-2010, 10:41 AM   #5
eyefork
L3: Junior Member
 
eyefork's Avatar
 
eyefork is offline
Posts: 125
Thanks: 182
Thanked: 90

Default Using 3DS Max 20xx


[For 3DS Max]

You'd have to extract the .mdl files (and reference files) of the model from the .gcf using GCFScape.



Next thing, open up the .mdl file you extracted in a text editor. On the first line you'll see IDST followed by a fifth character. Change the fifth character to a comma, then save.



Now open up MDLDecompiler (this needs to be in C:\Program Files (x86)\Steam\steamapps\username\sourcesdk\bin\ep1\b in to work properly). Select the I/O directories, uncheck all boxes, then decompile. These are the files it dumps:



The main model is the non-lod reference at the top. So we'll use this 3DS Max .smd importer.



'Nother thing. Valve has the .smd files for character models available so you don't have to go through this awesomeness if you're trying to make a hat or weapon or whatever. They're here (in the sub-directories): C:\Program Files (x86)\Steam\steamapps\username\sourcesdk_content\t f\modelsrc\player
 
Last edited by eyefork; 06-06-2010 at 10:45 AM.
Reply With Quote
The Following 4 Users Say Thank You to eyefork For This Useful Post:
Old 06-06-2010, 12:12 PM   #6
Xi.Cynx
Veteran Member
 
Xi.Cynx's Avatar
 
Xi.Cynx is offline
Posts: 636
Thanks: 89
Thanked: 464

Default Using 3DS Max 20xx


Thanks! K, now let's see if I can get something done!

Hmm... Well I got everything going good except the mdlcompiler-thingy. This is an error I get when I select the location and click Extract.

Edited the .mdl file as shown:




This is the location of the program:


And when I tried unchecking that Use steam paths box I got the following:

__________________
Wanna know how Valve did something in their map? Click Here to Find Out! --> (Updated as of December 20th, 2011)
 
Last edited by Xi.Cynx; 06-06-2010 at 12:28 PM.
Reply With Quote
Old 06-06-2010, 12:31 PM   #7
Trotim
Veteran Member
 
Trotim's Avatar
 
Trotim is offline
Posts: 1,024
Thanks: 898
Thanked: 853

Default Using 3DS Max 20xx


Have you unchecked "Use Steam File Access"
 
Reply With Quote
Old 06-06-2010, 12:33 PM   #8
Xi.Cynx
Veteran Member
 
Xi.Cynx's Avatar
 
Xi.Cynx is offline
Posts: 636
Thanks: 89
Thanked: 464

Default Using 3DS Max 20xx


Quote:
Originally Posted by †Blade† View Post
And when I tried unchecking that Use steam paths box I got the following:
That is what I had meant I had unchecked. Lol.
And I got it to work with w_weapons, just not v_weapons. So I guess I just won't be able to check out any of those.. :/


I lied, I didn't really get it to work, all it did was dump the qc file but none of the .smd files. Weird.

__________________
Wanna know how Valve did something in their map? Click Here to Find Out! --> (Updated as of December 20th, 2011)
 
Last edited by Xi.Cynx; 06-06-2010 at 12:35 PM.
Reply With Quote
Old 06-06-2010, 03:23 PM   #9
eyefork
L3: Junior Member
 
eyefork's Avatar
 
eyefork is offline
Posts: 125
Thanks: 182
Thanked: 90

Default Using 3DS Max 20xx


Don't use wordpad. Use notepad. v_weapons work fine too
 
Last edited by eyefork; 06-06-2010 at 03:28 PM.
Reply With Quote
Old 06-06-2010, 03:29 PM   #10
YM
LVL100 YM
 
YM's Avatar
 
YM is offline
Posts: 6,116
Thanks: 1,022
Thanked: 3,725

Default Using 3DS Max 20xx


I use xvi32 its free and awesome.

Dunno who this Youme chap is though.

__________________
Online Portfolio
My Blog
Twitter
 
Reply With Quote
Sponsored links
Advertisement
 
Advertisement
Advertisement

Reply  

Previous Thread Next Thread
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 06:57 AM.