Quote:
Originally Posted by
The Asylum
Three stage KOTH?
So is it going to be like Pipeline where it doesn't matter who win the first two stages, and just go right to the next stage regardless of who won the last one? Or is it going to be like a linear CP map?
No. The losers of the first stage will have an advantage in the second stage.
Alright, I'll try to explain what I'm trying to do:
First stage, normal KOTH.
Second stage, KOTH themed CP. Losers get advantage. Imagine a normal control point, when you cap it, you move right on to the next CP, right? Well I plan on changing that. You must hold a point for a set amount of time before it counts as a cap. Not sure how good it will be, but it is worth a shot.
Third stage, short bit of payload to a KOTH point, once cart reaches destination, KOTH point is unlocked. If a team lost twice, they get a bigger advantage. If they lost then won, the game will be balanced. If they lost then got a stalemate, then they'll still have their slight advantage.