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Pelagic 



Map Version: Beta 
Released: 06-18-2010 
Last Update: 07-16-2011 
Blade Nd64
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Default Pelagic

Pelagic deviates from the standard KOTH layout. Imagine a graph with the control point in the origin. Red team comes from both ends of the Y-axis while blue comes from both ends of the X-axis.The flow from these axis are not directed to the point, so you'll find players running every which way. In other words, action will not be hard to find. It feels like a deathmatch map.

I was planning on making this a multi-stage koth, but that idea has been shelved for an undefined amount of time. For now, here is the first stage with final-ish detail.

Credits to the Bullet Props pack for the oceanic models.


Changelog

Alpha 3-9:
Changed lots of things
Detailed level
Water no longer kills
Gave point cover

Alpha 2:
-Added various signs to direct players.
-Fixed cubemaps (hopefully).
-Decreased time required to cap hill.
-Covered entire resupply area to prevent engineers and spies from opposing teams working together to annoy the engineer's team (though it would make the game moreso interesting).



Old 06-18-2010, 06:31 PM   #1
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Three stage KOTH?

So is it going to be like Pipeline where it doesn't matter who win the first two stages, and just go right to the next stage regardless of who won the last one? Or is it going to be like a linear CP map?

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Old 06-18-2010, 06:42 PM   #2
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Please explain this "3 stage KOTH"

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Old 06-18-2010, 06:45 PM   #3
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Quote:
Originally Posted by The Asylum View Post
Three stage KOTH?

So is it going to be like Pipeline where it doesn't matter who win the first two stages, and just go right to the next stage regardless of who won the last one? Or is it going to be like a linear CP map?
No. The losers of the first stage will have an advantage in the second stage.

Alright, I'll try to explain what I'm trying to do:
First stage, normal KOTH.

Second stage, KOTH themed CP. Losers get advantage. Imagine a normal control point, when you cap it, you move right on to the next CP, right? Well I plan on changing that. You must hold a point for a set amount of time before it counts as a cap. Not sure how good it will be, but it is worth a shot.

Third stage, short bit of payload to a KOTH point, once cart reaches destination, KOTH point is unlocked. If a team lost twice, they get a bigger advantage. If they lost then won, the game will be balanced. If they lost then got a stalemate, then they'll still have their slight advantage.
 
Last edited by Blade Nd64; 06-18-2010 at 06:54 PM. Reason: Avoiding doublepost
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Old 06-18-2010, 06:48 PM   #4
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Quote:
Originally Posted by Blade Nd64 View Post
No. The losers of the first stage will have an advantage in the second stage.
So it is like Pipeline then, where it goes Stage 1 --> 2 --> 3, regardless of who wins, right?

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Old 06-18-2010, 06:54 PM   #5
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That's...quite a shitton of crates.

Protip: make sure the Well stairs are playerclipped all the way to the bottom.

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Old 06-18-2010, 07:06 PM   #6
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Since there is an advantage to losing the first two rounds, will each win of a round give a point? Otherwise there doesn't seem much point in winning those first two...

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Old 06-18-2010, 07:06 PM   #7
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Quote:
Originally Posted by The Asylum View Post
So it is like Pipeline then, where it goes Stage 1 --> 2 --> 3, regardless of who wins, right?
Yes, the stages will be the same, but where teams spawn will vary.

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Originally Posted by Seba-079 View Post
Protip: make sure the Well stairs are playerclipped all the way to the bottom.
Will do, hadn't even thought of that.

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Originally Posted by alecom View Post
Since there is an advantage to losing the first two rounds, will each win of a round give a point? Otherwise there doesn't seem much point in winning those first two...
Yes, points will be awarded. Either team will want to win anyway, though.
 
Last edited by Blade Nd64; 06-18-2010 at 07:15 PM.
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Old 06-18-2010, 07:21 PM   #8
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So long as there is an incentive yes. If you're just winning those first two rounds to give the other team an advantage for the round that gets the winning point, then that's a bit counter intuitive!

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Old 06-18-2010, 07:26 PM   #9
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Quote:
Originally Posted by Blade Nd64 View Post
Not sure how good it will be, but it is worth a shot.
you could always make cap times long like E on steel (takes a full 70 seconds to cap with 1x cap multiplier).

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