Quote:
Originally Posted by
Tapp
I managed to make a (semi) working lift by parenting some func_brushes with solid_bsp set to yes. To fix players blocking it, I parented a trigger_hurt brush to the same object, and made it slightly smaller than the func_brush. If the func_brush gets stopped, the trigger_hurt overtakes it, killing whoever stopped it.
The only problem is that I don't want to hurt the player. In the past though, I have made similar lifts but with a trigger_push instead of the trigger_hurt. Unfortunately, it didn't seem to prevent the player from stopping it. I suppose I could try using a teleporter brush inside the lift, but I don't think that would look very good with players suddenly disappearing.