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Old 06-20-2010, 12:47 AM   #11
megawac
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Default Elevator Physics


I suggest using a teleporter... I know its not realistic but I think it would be better for your implication.

If you make the teleporter just add a toggle output to itself when its triggered.

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Old 06-21-2010, 12:57 AM   #12
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Default Elevator Physics


Quote:
Originally Posted by megawac View Post
I suggest using a teleporter... I know its not realistic but I think it would be better for your implication.

If you make the teleporter just add a toggle output to itself when its triggered.
Ya, I've tried them before, but they almost seem a bit buggy. If all else fails though, I'll check them out again.
 
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Old 06-21-2010, 02:23 AM   #13
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Default Elevator Physics


I managed to make a (semi) working lift by parenting some func_brushes with solid_bsp set to yes. To fix players blocking it, I parented a trigger_hurt brush to the same object, and made it slightly smaller than the func_brush. If the func_brush gets stopped, the trigger_hurt overtakes it, killing whoever stopped it.

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Old 06-22-2010, 12:58 AM   #14
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Default Elevator Physics


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Originally Posted by Tapp View Post
I managed to make a (semi) working lift by parenting some func_brushes with solid_bsp set to yes. To fix players blocking it, I parented a trigger_hurt brush to the same object, and made it slightly smaller than the func_brush. If the func_brush gets stopped, the trigger_hurt overtakes it, killing whoever stopped it.
The only problem is that I don't want to hurt the player. In the past though, I have made similar lifts but with a trigger_push instead of the trigger_hurt. Unfortunately, it didn't seem to prevent the player from stopping it. I suppose I could try using a teleporter brush inside the lift, but I don't think that would look very good with players suddenly disappearing.
 
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Old 06-22-2010, 01:44 AM   #15
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Default Elevator Physics


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Originally Posted by gcone81 View Post
The only problem is that I don't want to hurt the player. In the past though, I have made similar lifts but with a trigger_push instead of the trigger_hurt. Unfortunately, it didn't seem to prevent the player from stopping it. I suppose I could try using a teleporter brush inside the lift, but I don't think that would look very good with players suddenly disappearing.
If the player is blocking the elevator, how do you remove them from it without killing them? It seems the most logical coarse of events is that you would get squished. If you really didn't want to kill them, I guess you could use a trigger_teleport.

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