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Old 07-06-2010, 06:45 PM   #1
Catman
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1. Can u change default med pack to another ? (model like on harvest event)
2. How do i load models in my map like not only me can see it, but and others players who plays this map. (The same with textures)
3. Can i change respawn time for a medpack?
 
Last edited by Catman; 07-06-2010 at 06:47 PM.
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Old 07-06-2010, 06:50 PM   #2
PL-7764
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For #'s 1 and 3, I don't know myself. For #2, use a program such as PakRat (use Google to find it) to pack your custom textures and models into the .bsp file for your map before distributing it. If you get it and aren't sure how to use it, I'd imagine there are tutorials around here that should be able to help you.

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Old 07-06-2010, 06:58 PM   #3
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1. to change that, you need to change a keyvalue in the healthkit or ammopack. If there is no "replace model" keyvalue or anything like it, get A Boojum Snark's mapping pack

2. As PL-7764 said use pakrat or BSPzip, which is made by Terr on these forums.

3. No.

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Old 07-06-2010, 07:25 PM   #4
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#1. Double-click the item, click "Model," and browse for a different model like you would for a prop. (You need to have the alternate model files already unpacked to the /models/ and /materials/models/ folders, of course.) It won't show up any differently in Hammer, but it will work when you compile and run the map.

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Old 07-06-2010, 08:41 PM   #5
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em can i make for example a medpack but it would give crits for 5 secands instead of heal?
 
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Old 07-06-2010, 08:43 PM   #6
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Not without a good amount of hacking.

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Old 07-07-2010, 12:00 AM   #7
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Quote:
Originally Posted by Nerdboy View Post
Not without a good amount of hacking.
A good amount of hacking

Put the vmf file into your C:\Program Files\Steam\steamapps\username\sourcesdk\bin\orang ebox\bin\prefabs folder, then it'll appear under prefabs. Use with great care, as most servers don't like you messing with their variables, and some crafty players can exploit this.

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