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Snakewater 



Map Version: Release Candidate 
Released: 08-23-2010 
Last Update: 08-22-2010 
tovilovan
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Final version out now!

Snakewater is a 5-cp map set in an alpine lumberyard environment similar to Sawmill and Thundermountain. The gameplay is based around competitive play, but similarly to maps like Badlands and Yukon it should work great in public play as well.

The main layout is based around having one main route and one flank throughout the map. A theme throughout the map is extreme height differences, with the mid having a bridge on top, and the second cap being overlooked by both a crane and two balconies. Emphasis has been put on making all classes balanced, not allowing any class to conquer the map singlehandedly. I've also tried to encourage aggressive play, allowing aggressive teams to control certain key areas, while still not making it impossible for a defensive team to get back on track.

Feedback (both from public and competitive testing) is welcome and always appreciated.

Thanks:
supersandvich for the sky and lighting setup
Vig for the crane and railing models
ABS for the resource pack
Acegikmo and Ravidge for their useful resource maps
Ost for being awesome (at times)
Billykins for really valuable gameplay input
Dotfloat and 42Pandas from Team Hyperbola
Linus and o6. Team
TF2Maps.net
gather.fi pickup
Slicke, Hofven, tarmo-, grazr and all of you who have helped out on getting this map from planning to beta stage!
Bulletcrops pack and tThe creators of thhe Construction pack




Old 08-23-2010, 05:58 PM   #1
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Instead of two pics of mid, show us one of mid and one of the second point

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Old 08-23-2010, 06:25 PM   #2
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Derp uploaded the wrong pics, fixed!

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Old 08-24-2010, 01:10 AM   #3
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This looks very good.
Many routes, many places you ca take cover from,
no sightlines and so.
Good job!

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Old 08-24-2010, 03:02 PM   #4
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I can see you've spent a lot of time on this!

It looks really really fun.

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Old 08-24-2010, 03:52 PM   #5
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CONSTRUCT ADDITIONAL FLANKS

No, not really. On the contrary, get rid of them. a2 is a clusterfuck, albeit great fun as Scout. High hopes for a3; do not disappoint us!

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Old 08-24-2010, 03:52 PM   #6
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Glad you like it

Now having played it a bit more in 6v6, we've come to conclusion that the map is a bit wide and has a bit too many flanks. An update should be out in the next few days to sort these problems out. Also I will hopefully get some feedback from gameday tomorrow.

EDIT: ost u ninja :3

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Old 08-24-2010, 06:34 PM   #7
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Mid looks really interesting, cant wait to try this. Is it gonna be up on a gameday anytime soon?
 
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Old 08-25-2010, 07:22 AM   #8
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Hopefully tonight, unless Mr. Late decides to ditch it.

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Old 08-25-2010, 08:51 AM   #9
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New version out, fixed some of the overpowered flanks and generally streamlined the map.

Download: http://dl.dropbox.com/u/2447457/cp_snakewater_a3a.bsp

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