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Old 11-22-2007, 02:24 AM   #11
ThatGuy
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Default [TUTORIAL] the TF_GAMERULES entity


doesn't setstalemateontimelimit automatically end the map ? and not go in sudden death?
 
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Old 11-22-2007, 02:41 AM   #12
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Default [TUTORIAL] the TF_GAMERULES entity


Nice one! .
 
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Old 11-22-2007, 10:03 AM   #13
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Default [TUTORIAL] the TF_GAMERULES entity


Quote:
Originally Posted by ThatGuy View Post
doesn't setstalemateontimelimit automatically end the map ? and not go in sudden death?
Yes, your right. Sudden death is handled by other entities. The setstalemateontimelimit give you the stalemate ending.

It was the only one I wasn't able to test.
 
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Old 11-28-2007, 12:43 AM   #14
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Default [TUTORIAL] the TF_GAMERULES entity


That's great is there any way to change stuffs like each team's flag skin or, if it gives a point on cap or not?
 
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Old 11-29-2007, 09:00 AM   #15
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Default [TUTORIAL] the TF_GAMERULES entity


There are two more by the way:

input: AddRedTeamRespawnWaveTime
input: AddBlueTeamRespawnWaveTime
 
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Old 01-07-2008, 10:59 PM   #16
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Default [TUTORIAL] the TF_GAMERULES entity


Great info.
 
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Old 01-08-2008, 02:29 AM   #17
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Default [TUTORIAL] the TF_GAMERULES entity


Very nice info indeed, I was wondering though if the link to Logo's post that spaceweasel mentions will ever work. If not could someone summarise what logo had to say?
 
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Old 01-08-2008, 02:33 AM   #18
A Boojum Snark
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Default [TUTORIAL] the TF_GAMERULES entity


Only reason it doesn't work is because the address of the forums has changed since... http://tf2maps.net/showthread.php?t=144 Thread ID is still the same thing.
 
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Old 01-08-2008, 02:38 AM   #19
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Default [TUTORIAL] the TF_GAMERULES entity


Ah, thanks for the quick reply snark!
 
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Old 01-08-2008, 04:48 PM   #20
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Default [TUTORIAL] the TF_GAMERULES entity


Just curious btw, how did you figure out what commands could be given using this tf_gamerules entity?

Somehow i doubt you randomly typed in SetBlueTeamGoalString to see what it would do =P
 
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