Notices

WIP (Work in Progress):  Show other mappers your map progress.

ctf_catacombs  Thread Tools
Old 03-21-2008, 04:10 PM   #1
The Scientist
L1: Registered
 
The Scientist is offline
Posts: 48
Thanks: 0
Thanked: 0

Default ctf_catacombs


Hey everyone. I'm please to present my current wip, Catacombs. It's all underground except for the middle area between bases will have an opening in the cave ceiling. (It's called catacombs so I'm assuming you guessed the setting is a cave theme)

Anyway, enough talk. Heres a few shots from in or around the Blu spawn area. Keep in mind it's early in production so nothings final, yadda yadda yadda.


This is the back of the Blu spawn room looking towards the door.


Looking back over the spawn room.


Right outside the spawn door, looking at part of the cave.


Looking up at the spawn door and walkway from the path below.


Tell me what you think, I'm open to criticism. I'm going to try to update this on a regular basis, so check back.
 
Advertisement
 
Advertisement
Advertisement Sponsored links

Old 03-21-2008, 04:21 PM   #2
YM
LVL100 YM
 
YM's Avatar
 
YM is offline
Posts: 6,116
Thanks: 1,021
Thanked: 3,724

Default ctf_catacombs


Shouldn't it be a little more...outdoors ...for catacombs?
Looks very nice, only thing I would say is that your ceilings look a teensy bit bright and your displacements look just a little flat.

__________________
Online Portfolio
My Blog
Twitter
 
Old 03-21-2008, 04:26 PM   #3
The Scientist
L1: Registered
 
The Scientist is offline
Posts: 48
Thanks: 0
Thanked: 0

Default ctf_catacombs


Catacomb: An underground, often labyrinthine passageway.
According to dictionary.com

You say the ceilings are too bright? I'm not sure if I can get them darker without sacrificing the brightness of the walls and floor needed for TF2, but I'll definitely try if you think they're too bright. About the displacements, the one in the last picture isn't actually a dispacement because I'm planning to have a passageway go there so I just put that there was a placeholder, but yea I'm planning to go through and make all displacements more detailed soon. I'm going to use the texture as a reference and add bumps and crevices that go with the texture so that will make it look less flat.

Thanks for the feedback.
 
Old 03-21-2008, 04:55 PM   #4
YM
LVL100 YM
 
YM's Avatar
 
YM is offline
Posts: 6,116
Thanks: 1,021
Thanked: 3,724

Default ctf_catacombs


You missed the

ahhh I see the groundlights now. I missed them before. with the groundlights the brighter ceiling looks much more normal, perhaps remove just a few of the floorlights, might help the emphasis that its underground. I don't know really, I'm nitpicking because it looks so good

__________________
Online Portfolio
My Blog
Twitter
 
Old 03-21-2008, 05:10 PM   #5
The Scientist
L1: Registered
 
The Scientist is offline
Posts: 48
Thanks: 0
Thanked: 0

Default ctf_catacombs


Ah, Internet sarcasm is so hard to pick up on

Yea I might try darkening the floor lights a little. I just love the "shadow" that's creates with the upwards lighting and the rock wall normal map.
 
Old 03-21-2008, 05:34 PM   #6
Tokit
L1: Registered
 
Tokit's Avatar
 
Tokit is offline
Posts: 26
Thanks: 1
Thanked: 0

Default ctf_catacombs




You should change the skin on those 4 lights near the floor. I think the blue skin would blend better
 
Old 03-21-2008, 05:58 PM   #7
The Scientist
L1: Registered
 
The Scientist is offline
Posts: 48
Thanks: 0
Thanked: 0

Default ctf_catacombs


Ah, I didn't know there was a blue skin. Thanks!
 
Old 03-21-2008, 08:13 PM   #8
Earl
L4: Senior Member
 
Earl's Avatar
 
Earl is offline
Posts: 284
Thanks: 20
Thanked: 37

Default ctf_catacombs


This map looks really nice. I like the underground dirt/concrete style, especially with the spot lighting.
 
Old 03-21-2008, 10:10 PM   #9
MangyCarface
Mapper
 
MangyCarface's Avatar
 
MangyCarface is offline
Posts: 1,648
Thanks: 1,724
Thanked: 1,242

Default ctf_catacombs


Great so far! How about a screeny from above to show the layout?

__________________
-----
Visit http://www.nodraw.net/ for tutorials and high-level mapping discussion.
Feel free to PM me for help with anything.
 
Old 03-21-2008, 10:44 PM   #10
The Scientist
L1: Registered
 
The Scientist is offline
Posts: 48
Thanks: 0
Thanked: 0

Default ctf_catacombs


I don't really have enough of the layout done to make one worth while, it's just the spawn and the cave room right outside. When I get a little more of the Blu base done, I'll be sure to do a top view.
 
Sponsored links
Advertisement
 
Advertisement
Advertisement


Previous Thread Next Thread
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 03:43 AM.