Okaydokey then. Playtest version A1 ready for download. Two days later than I'd planned, so I guess I map slowly. :/
Cubemaps are built, but there's only one env_cubemap (done simply to stop the purple checks on reflections). Heavy takes 15 seconds to get from any one point to the next; 30 seconds from spawn to center (comparable to Fastlane or Badlands). The map size is large for an A1 due to having a couple of small areas that use a ton of custom textures.
The center and middle points will be khmer ruins, while the end points will be unabashedly spytech. Also thinking that one of Acumen's drills will look spiffy over the last point, so that'll probably be one of the first things I do during detailing.
Feedback for A1:
I'm only interested in feedback about
game flow, playability, and balance for this release. I don't care at all about texture or lighting problems, so don't worry about reporting those issues (there are a couple of areas fully detailed, but that was because I pulled them directly from my artpass map). Basically:
* Are any of the capture points too easy or too difficult to attack/defend? Is there too much or not enough cover around capture points?
* Do all the classes feel useful on the map?
* Are there any devastating sniper lines or sentry spots?
* Too much or too little health and ammo?
* Is it easy and intuitive to navigate the map?
Thanks for any thoughts.
Kep