Doh. Hit the brush and texinfo limits (both of them). Should be obvious why: I did a lot of brush-based stone blocks.
On the plus side, I have plenty of room for models, so I'll convert a lot of the complex and repeated brushwork... stuff like stairs, doorframes, windows, stone detailing, wooden ramps, etc. I plan to use existing textures as much as possible since custom textures eat up packed file size fast. Also on the plus side, it means I can make these slightly more detailed and less brush-like.
None of them should be complex, but I probably won't be able to start until the weekend.
Oh. And I also reduced the number of custom textures, so hopefully the download will be about the same or smaller, even with the new models.
[Edit] Also fixed the "Time has been added" voice thing (needed to use addtime, not settime).
Still left at this point:
- Optimization tweaks
- Lighting tweaks & fixes
- Skybox
- Soundscapes
And of course, tons more playtesting for playability... but at least it'll be pretty to look at while you do it!
Kep