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Arena Draft 



Map Version: Beta 
Released: 09-26-2010 
Last Update: 09-26-2010 
Lord Ned
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ARENA Draft
From Matt "Lord Ned" Hoffman and Ben "Nerdboy" Waters comes:



So there you have it. Leave a post if you're running it on your server or enjoy it.

Extra Thanks:
Thanks to A Boojum Snark and Seba for help with server-list thumbs.
Thanks to Snacks for uncomplicateing some displacements, and being an all-around great help.

And really thanks to Nerdboy. Even though it's half his map, this guy has just been amazing to work with. I'd close the map in frustration over something and go to bed, and I'd wake up in the morning and Nerdboy would have fixed or detailed or taken care of whatever it was, without me even mentioning it.

Quote:
The dream began one quiet August night as Lord Ned prepared to resurrect Hydroelectric. The very same night, Nerdboy, master of time and space, challenged him. "Lord Ned, good sir," he commented amidst the glow of the Livestream client, "I do believe it is preposterous for such an arena map to feature a sight line straight across both spawns." Insulted, Lord Ned challenged him to produce a layout that would be better than Hydroelectric's. And so, Nerdboy was off to produce such a layout in under 80 days. He took two hours. The rest is history.

Produced over the course of a months and eight iterations comes Draft, a new and exciting arena map from the creators of Hydroelectric and Drybed! A mega-fusion of height and options make this map more addicting than Gorge.
Full Change log available here!
Original thread. Includes some pictures of how the map used to be, some of the bugs found, some of the gameplay decisions and arguments, etc.


Changelog

B1(9-26-10)
Finished detailing
Fixed spectator cam bugs (Duplicates, control point disappearing)
Fixed some player clipping issues.


Old 09-26-2010, 09:49 PM   #1
nik
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New thread?

Very sharp promo, guys.

I've always liked Draft

lol@snacks

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Old 09-26-2010, 09:50 PM   #2
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B1:
blue side

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Old 09-26-2010, 10:05 PM   #3
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i hope no one follows your choices and makes new threads for when a map goes into beta

but congrats on going into beta, the fake update thing seems unnecessary though
 
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Old 09-26-2010, 10:11 PM   #4
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Very Lumberyard-esque. Very sexy.

I'm not digging those clouds in the skybox, looks too stretched and close. That metal ceiling texture in ss_5 looks weird the way it intersects.
Also that Binks Logging building looks unnatural and awkward. Other than that it looks fantastic.

Layout wise I don't see anything in the screen shots.

I look forward to playing this, looks really fun.
 
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Old 09-26-2010, 10:27 PM   #5
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Lol at "enjoy Draft responsibly."

Looks good. Not a huge Arena fan, and I feel like the theme (see Yukon) is grossly overused... but that said, it is well done. Congratulations on reaching beta 1, and may it one day graduate to an incredibly streamlined Release Candidate.

-Lyzák
 
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Old 09-26-2010, 11:04 PM   #6
Lord Ned
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Quote:
Originally Posted by Spank View Post
Very Lumberyard-esque. Very sexy.

I'm not digging those clouds in the skybox, looks too stretched and close. That metal ceiling texture in ss_5 looks weird the way it intersects.
Also that Binks Logging building looks unnatural and awkward. Other than that it looks fantastic.

Layout wise I don't see anything in the screen shots.

I look forward to playing this, looks really fun.
I assume just the ones on blue's side in the back corner? (The clouds)

Also not sure what to do about the metal ceiling. Tried to nab Lumberyard's style, but lumberyard never had a 45* building.

Also blame Nerdboy for the Bink's building.

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Old 09-27-2010, 09:20 AM   #7
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This grayish wood texture on most of the buildings' exterior makes it all look really plain (nullifies all the quality geometry there)
@

Don't wanna sound impolite, but just feel like it's not making half the impression-impact it's capable of.

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Old 09-27-2010, 09:38 AM   #8
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Looking nice...but, if I can ask, what are those rock models (or whatever) at cp. And all around...
 
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Old 09-27-2010, 11:28 AM   #9
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The buildings look a bit bare imo, add some more props or overlays.

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