I'm working on a TF2 map and have gotten it to the point where I'm ready to playtest it, and the lighting looks pretty good. But when I run the final compiler, I find that it drastically increases the brightness on all the lights (especially the light_envrionment entity) and makes it downright painful to look at. Help?
Yup. I must admit I've been pretty lazy with my mapping up until this point, figured it was time to fix that.
Originally Posted by Nerdboy
Do you have a tonemap_controller in your map?
I did put one in, but the only option I saw was "Name," and figured something was messed up there. I can't remember if I actually tired a full compile with that though, lemme go check.
EDIT: This is strange - it looks nice and pretty now, but I'm gonna guess it's becuase of the big glaring "Vrad performed and illegal operation and must be shut down" notice I got. I doubt somehow that the function of the tonemap_controller is to shut down vrad.
Last edited by Dense_Electric; 10-29-2010 at 07:48 PM.