Old 12-18-2010, 07:52 PM  
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Map by:
Joseph "Fr0z3n" Radak

Thought of this map on my way home from college. Designed it and then made it in ~1 day.

Due to recent budget cuts, both sides have to reopen their once abandoned sawmills to get back into the swing of the hardwood...

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Old 03-03-2011, 11:47 PM   #50
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Quote:
Originally Posted by Seba-079 View Post
Looks very nice, I'm impressed with your detailing skills

Just one thing, I'd use brushes instead of models for the big window frames; the difference in hues looks ugly atm.
Thanks, this means a ton.

And by the big models, I assume you mean the ones on the non-spawn building? in the last screenshot I posted above?

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Old 03-13-2011, 02:39 AM   #51
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I looked at the truck from the Bullet Crops pack. You just have to select the static model in the model browser. Ask me some time (or anyone really) if you can't figure it out.
 
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Old 03-13-2011, 07:57 AM   #52
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Ooh, I'll look into that and compare the two.

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Old 03-16-2011, 11:38 PM   #53
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I'll just leave these here:


The building with the 3 small windows attached to blu's sawroom holds the obligatory to theme missles, as shown through the boarded up windows in the sawroom:

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Old 03-18-2011, 01:16 PM   #54
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Detailing-wise, the middle building could use some supports or wood on the outside to add to visual appeal (remember that more detail/height/brightness subtly guides players), and the red room is quite red

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Old 03-18-2011, 03:08 PM   #55
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I didn't mention, the middle isn't detailed yet, thats next up after I finish up blue and the surrounding area.

I turned the red light to a white light, and will rework that room a littlebit... make it more menacing.

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Old 03-18-2011, 03:59 PM   #56
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Lol you might also go for a warm light look, or you could have a hole in the roof or make it look deserted. I don't think menacing works too well with tf2, but that's a challenge not a statement

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Old 03-31-2011, 07:17 PM   #57
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BWAHHA! Thought I was done with this didn't you!

WRONG! If you have been in chat recently... (well today)... I was livestreaming me detailing the last of blue's area! Which means the only thing left is the middle point! Which means I'm almost done! Wow, this is a lot of exclamation points!

Anyways, I updated some of the screenshots on the original release, but here is a complete gallery of the new shots:






Hopefully I'll be able to finish up the center point this weekend, along with the mass amount of optimization needed (so. many. trees.)... I hope to have b1 out within the week, but we'll see how that goes.

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Old 03-31-2011, 07:33 PM   #58
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Displacement roofs look a little odd

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Old 03-31-2011, 07:56 PM   #59
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Yea, those were to make it look more warn out. I was going to adjust that. The one over the Garage was copy/pasted from reds and needs some adjustment. I actually just noticed that the door clips through the roof there, so I need to adjust it anyways. prolly will add some odd tower or something. Something "fun".

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