An update on Rundown (Just because I know everyone is dieing to hear about it /jollysarcasm)
After releasing B1, I had Snack and Mr. Happy (Thanks guys!) look at the .vmf of rundown, and look at what I could do to optimize it, because frankly, it was not designed with optimization in mind.
They both said that optimization of the map would be hard and between the gameplay issues and the optimization issues, I'm going to call beta 2 the final update for rundown. I have 2 more maps planned (Runaway and the forthcoming pl_dropfall, a collab project with godslayer), and portal 2 mapping coming up (see P2 WiP thread), so I'm just going to let B2 be the end and call rundown "Done"
Thanks to everyone who gave feedback and helped out with this map... I think its pretty damn good for being my second map (first to go to beta) :3