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Old 12-28-2010, 12:28 PM  
yyler
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cp_desertion_rc1
A 2CP attack/defend map


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Last edited by yyler; 12-30-2011 at 12:23 AM.
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Old 08-07-2011, 11:54 PM   #140
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For some odd reason... I don't like the new skybox. Especially behind CP2 and that rock with the building on top.
 
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Old 08-08-2011, 12:03 AM   #141
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second pic looks like a ship made of ground

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Old 08-10-2011, 09:47 AM   #142
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I don't like how the map kept its rectangular shape after the skyboxingisation - it's map => fence => water. I think it'd be better if more non-accessible areas were on the ground beyond the fence and the cliff wasn't perfectly straight on both sides.

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Old 12-11-2011, 11:45 PM   #143
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Did I tell you how cool this map is? Because it's pretty cool.

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Old 12-27-2011, 10:35 PM   #144
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Finish it (stolen from harribo)
 
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Old 12-28-2011, 01:36 AM   #145
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never

 
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Old 10-29-2012, 01:36 PM   #146
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I'm playing the Halloween event version of this and I know its a year too late but the 2nd blue spawn point.... bots have a big issue trying to find the door. A hint node would be great :-)
 
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Old 10-29-2012, 02:02 PM   #147
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Though this may be better now that bots have had a few updates, when I originally made this map they refused to jump from the spawn exit to the ground no matter what I did. I am sorry that bots break on the map and I am glad you are playing it, but even if I wanted to fix it Hammer is broken (and I don't want to fix it).
 
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Old 10-31-2012, 11:10 PM   #148
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That's fine, no one should have to fix something that's been done for more than a year. I'm just late to the party.... so late it ended :-) I gave it a try again today with 3 other people.... and the bots. It went the same. Eventually we just had 4 blue vs 12 red. It made for an interesting challenge at the final point :-)
 
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