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Old 12-28-2010, 12:28 PM  
yyler
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cp_desertion_rc1
A 2CP attack/defend map


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Last edited by yyler; 12-30-2011 at 12:23 AM.
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Old 01-01-2011, 06:26 PM   #10
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WHY AM I GOING SO SLOW



it's like I already gave up inside
 
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Old 01-03-2011, 09:32 PM   #11
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Still haven't quit! Building the path from the middle point to the 2nd CPs currently. It is slow going. But it is going.





hrnnnggg

Also the OP has some redundant shots of the point from the other night.
 
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Old 01-05-2011, 12:52 PM   #12
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Slow going.

Too open?
 
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Old 01-05-2011, 03:25 PM   #13
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Yes.

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Old 01-06-2011, 01:07 PM   #14
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I filled it in a bit. No screenshots.

I decided I'd rather make a 2 CP A/D map for this contest, using what I've been doing so far. Consider the experiment shelved.

If an admin sees this, please rename the thread to Desertion and change the type to CP. Or I can make another thread.
 
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Old 01-15-2011, 08:18 PM   #15
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Should probably just start over.

Think I should reverse the points.





I don't think my heart is in it.
 
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Old 01-15-2011, 08:31 PM   #16
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I like the general theme you've got going on, but a lot of it is too open. Reduce giant open areas and add some higher levels to destroy sightlines and entertain Sollies.

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Old 01-15-2011, 08:36 PM   #17
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It's just Upward.

Half the map is a giant hill. That's why I want to scrap it. I don't think it'll work.
 
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Old 01-15-2011, 11:01 PM   #18
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If I made some spawn areas I could throw this up for testing but instead I'm mucking around with lighting.

 
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Old 01-16-2011, 09:35 AM   #19
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I still remember when you told us to not let you give up and change the gamemode from TC.

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