Quote:
Originally Posted by
Shmitz
How exactly is this supposed to work? I had a similar idea, I think, but it involved both ctf and cp entities, and currently there's no way to display all of the necessary HUD elements at the same time.
If it's just straight-up ctf entities though, you could put your capture zones wherever you want.
i thought it would be possible. like have the flag entity places in the capping teams base. have a timer to open gates after 60 seconds. place capping area entity at desired spot, trigger that to switch spawns to advance and repeat again for the next cap point being the win trigger.