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Old 11-26-2007, 12:44 PM   #1
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Default new ctf mode.


Does anyone remember that map in TFC where you needed to plant the flag at the church to win? well im trying to kind of recreate that game mode. what kind of trigger work would be needed to achieve this? is it even possible?
 
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Old 11-26-2007, 01:48 PM   #2
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Default new ctf mode.


Not possible at the moment, I was trying to find a way a bit ago.
 
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Old 11-26-2007, 02:24 PM   #3
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Default new ctf mode.


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Originally Posted by A Boojum Snark View Post
Not possible at the moment, I was trying to find a way a bit ago.
this saddens me to no end
 
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Old 11-26-2007, 03:29 PM   #4
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Default new ctf mode.


How exactly is this supposed to work? I had a similar idea, I think, but it involved both ctf and cp entities, and currently there's no way to display all of the necessary HUD elements at the same time.

If it's just straight-up ctf entities though, you could put your capture zones wherever you want.
 
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Old 11-26-2007, 03:54 PM   #5
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Default new ctf mode.


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Originally Posted by Shmitz View Post
How exactly is this supposed to work? I had a similar idea, I think, but it involved both ctf and cp entities, and currently there's no way to display all of the necessary HUD elements at the same time.

If it's just straight-up ctf entities though, you could put your capture zones wherever you want.
i thought it would be possible. like have the flag entity places in the capping teams base. have a timer to open gates after 60 seconds. place capping area entity at desired spot, trigger that to switch spawns to advance and repeat again for the next cap point being the win trigger.
 
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Old 11-26-2007, 04:19 PM   #6
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Default new ctf mode.


You could probably simulate it enough with something complex. Have the gametype be CTF with 1 flag for the red team and none for the blue. When the Red Team brings the flag to the 'first point' (a capture-zone) you could disable that capturezone. Kill and recreate the captured flag and do some logic around the spawn points/gates/etc. The only problem with this setup is controlling the scoring to allow for blue to win as red would score a point with each step.
 
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Old 11-26-2007, 05:38 PM   #7
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Default new ctf mode.


I did something like that earlier, but it was only limited to one round. But I would reckon that multiple rounds would be possible
 
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Old 11-26-2007, 08:12 PM   #8
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Default new ctf mode.


I suppose I should clarify. It's entirely possible to make a setup like this, but as Shmitz said the problem comes with the HUD and how the game auto-detects certain game types. Might be able to fiddle around and get something to work, but any method would lack something that would be useful.
 
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Old 11-26-2007, 08:25 PM   #9
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Default new ctf mode.


Avanti is the map you're thinking of. And technically this would be possible, though I haven't thouroughly examined the ctf entities. Instead of using the normal flag, you'd use the flag model, and setup the capture w/ I/O stuff. That's how I did it in DM. Certainly worth looking into.

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Old 11-26-2007, 10:01 PM   #10
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Default new ctf mode.


I'll throw up a sample map later
 
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