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Old 01-26-2011, 07:39 AM  
osiem
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Cp_dusk is a two round attack/defence map set in alpine environment after the sunset.

Thank you to:
Everyone who gave feedback and/or playtested this map
LeSwordfish for map's name
The Construction Pack team for models made by them that I used
YM for his...
 
Last edited by osiem; 04-29-2013 at 06:58 AM.
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Old 03-10-2011, 06:18 AM   #30
LeSwordfish
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That last point is kind of horrible. There are two, narrow spammable routes up to it, and red can put a sentry outside their spawn and defend.

My sggestion would be to move red's spawn to ground level, and add an extra route up, and widen the current one. If red are fighting uphill too, blu get the advantage that, once theyre on the point, theyre harder to push off, which should be more interesting gameplay than turtling and fruitless wave attacks.

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Old 04-09-2011, 05:56 PM   #31
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I was pretty busy recently, so I didn't have much time for mapping and I'm still not updating a playable version, but I'm posting some new screenshots as detailing of 1st stage is nearly finished.
I have to work on optimization a little bit more, do some changes to 3rd stage and then I'll upload new version.

Screens:







 
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Old 04-09-2011, 06:21 PM   #32
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Looks good! Use blocklight on the roof in this shot, though http://dl.dropbox.com/u/19629692/cp_osiem_a7hdr%206.jpg or else fix it some other way. Unless you like that. I think it looks odd.
 
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Old 04-09-2011, 07:13 PM   #33
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Personally i think it looks pretty damn sexy with the light shining up through the roof. You have very nice detailing going on so I really wanna play this one
 
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Old 04-09-2011, 07:17 PM   #34
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I'm with languid, I really like the lighting shining through the roof.
 
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Old 04-10-2011, 03:07 AM   #35
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that lighting through the roof looks awesome.

Is it juts me, or are all the doorways really low?

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Old 04-10-2011, 04:05 PM   #36
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Thanks guys!
I think I'll keep that light shining through the roof, I like it and it seems that most of you like it too.

LeSwordfish - Most of the doorways are 128 and some are 160 or 192 units high, so I think it's just you.

Also, I'm still thinking of map's name, so if you have any ideas, please let me know, I'll be grateful.
 
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Old 04-10-2011, 04:14 PM   #37
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Yep, seems I'm wrong about that light. It does look good, I just thought it was odd.
 
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Old 04-23-2011, 09:10 AM   #38
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Some screenshots of blu spawn.
I've tried not to make it just another spytech room, hope you like it.












I'm almost done with 1st stage's detailing, just need to clip it and add hints, so I hope to release new version in a few days.
Also, still thinking of map's name. Any ideas appreciated.
 
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Old 04-23-2011, 09:39 AM   #39
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It's sad that Twilight has recieved such unfortunate connotations, what with the Twit Lit and so on, but it would fit well here.

cp_dusk?

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