Quote:
Originally Posted by
KingOfSandvich
"Too many unique verts, max = 65536 (map has too much brush geometry)"
There's your problem. If one of the hard-coded brush limits (verticies, sides, faces, etc.) is reached, vbsp simplly will not compile your map.
The next question is: How did you get so many verticies? there must be something REALLY complicated (func_detailed or not doesn't matter with this) in your map to cause that. Did you use the carve tool on a sphere or something? turn off props on the visgroup selector then check the 2D views of your map for REALLY dense areas.
What's really odd is that VRAD's report shows you are well under the limit, with only 45664 verticies. Hammer is contradicting itself... That's just weird. It sounds like VBSP is freaking out over a limit it hasn't even reached. I don't know what to say.
Try turning off some visgroups and/or cordoning. See if there is a specific thing that is causing the problem, or if the geometry really is too complicated.
The geometry is actually quite simple. I think the problem is that I have just relied too heavily on it, and now there is an overabundance. But hey, i'm a newcomer to hammer and still learning. I'll try and delete some of it where I can. Thanks for the help everyone.