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Old 02-25-2011, 11:56 PM   #11
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Quote:
Originally Posted by Trotim View Post
Oh no nevermind that thread, they went on for a while during a CTF contest until people from TF2M started bitching about losing and then they died out real quick

If I may plug my own KOTH: http://forums.tf2maps.net/showthread.php?t=16185
Lol, I actually added that map to the server last Sunday, just haven't had the time to test it, only ran around it a little bit. Maybe we can pug it tonight, if we can get another one running. Thanks for posting, it though.

Edit: seems like you updated it since I downloaded it, I'll add the newer version in just a second.
 
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Old 02-26-2011, 01:57 AM   #12
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Would single-stage payload interest you? I warn you, levee isnt designed for 6vs6 since i dont know what they want, but feedback from a 6vs6 audience is very, very welcome.

http://forums.tf2maps.net/showthread.php?t=15475

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Old 02-26-2011, 02:27 AM   #13
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Originally Posted by LeSwordfish View Post
Would single-stage payload interest you? I warn you, levee isnt designed for 6vs6 since i dont know what they want, but feedback from a 6vs6 audience is very, very welcome.

http://forums.tf2maps.net/showthread.php?t=15475
PL doesn't usually work very well in 6s. 8s and Highlander can usually pull it off and those types of comp do play PL sometimes, but, in 6s, you don't really have the number of people you need to really play it well.

I've never played PL competitively, but I know some comp players complain that PL is boring in 6s, they don't really like having to stand by the cart to escort it, and since you only have 6 people, you basically try to wipe the other team and stack the cart in between spawns. I can see if there's interest in trying it though, maybe people will give it a shot just to see what PL plays like.
 
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Old 02-26-2011, 03:17 AM   #14
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Ok... i thought badwater was a common comp map? oh well, thanks for drumming up interest.

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Old 02-26-2011, 03:32 AM   #15
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If you don't mind, I'll sneak mine in there, it is a koth Egyptian map style. Now I don't know what time you guys test these, but my usual work schedule is 4pm-1am(EST) so if it's possible if someone could record a demo of play for me and upload it or record the mumble convo and upload it that would be very much appreciated. =)

Linky----> http://forums.tf2maps.net/showthread...ighlight=luxor

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Old 02-26-2011, 09:48 AM   #16
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Waxpax had a version of Revenant run in one of his pugs. Very helpful, gave me some things to think about.
 
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Old 02-26-2011, 10:48 AM   #17
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Originally Posted by LeSwordfish View Post
Ok... i thought badwater was a common comp map? oh well, thanks for drumming up interest.
I think Badwater is played in at least Highlander, probably 8s too, but it's really big for 6s.

If you're not familiar with comp 6s, just try to think of how your map would play with 12 people on it, if you can, to start. I usually don't find Badwater pubs that interesting till there's about at least 8 per team which is a major reason I think it might just be too big, there will also probably be problems with flanking and hiding spaces on a map that big; flanking and hiding spaces aren't necessarily bad, but they can be really annoying if they happen too frequently and are too difficult to prevent for either team.

The size of the map is something I find a problem in a lot of the koth maps I've been looking at, they just have to much space between the spawn and the point to allow for rather quick exchanges, which you need to be able to do in koth because the major strat when you don't have the point is to suicide your team in until you're close to having uber in an effort to get an advantage and retake the point.
 
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Old 02-26-2011, 10:55 AM   #18
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Quote:
Originally Posted by †Blade† View Post
If you don't mind, I'll sneak mine in there, it is a koth Egyptian map style. Now I don't know what time you guys test these, but my usual work schedule is 4pm-1am(EST) so if it's possible if someone could record a demo of play for me and upload it or record the mumble convo and upload it that would be very much appreciated. =)

Linky----> http://forums.tf2maps.net/showthread...ighlight=luxor
I'll check it out, thanks.

We've been running and will probably continue to try and run pugs on Fri and/or Sat in either the early evening, or maybe the afternoon on Saturday. Last night we started at 8est, the week before we started at 9est; we'll probably shoot for starting at 8est at the latest because we tend to talk about the map for a half hour or so and it's kind of nice to be able to get three in before 12am.


Also, this is a little off topic, but, how do I include multiple quotes in one post to reply to? Is it just the quote code and I have to manually copy and paste the second quote in, or is there a button to grab multiple quotes that I'm just missing, thanks.

Edit: Lol, nvm, just noticed the multi-quote button, I'll try to use that in the future.
 
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Old 02-26-2011, 01:02 PM   #19
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We just set up a media fire to upload the STVs to; if you're interested in that, the link is: http://www.mediafire.com/supplydepot#8,1 I'll still try to get the demos in the proper map thread too, but, if anyone else wants an easy way to find what we played or just check out the map demos, that will be the place.
 
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Old 02-26-2011, 10:47 PM   #20
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Pugged Axle, Collis, and Trotim1 tonight. Those demos should be going up on the media fire I posted by tomorrow and I'll be posting them in the map threads as well, if I can find the threads. For Trotim1, we also recorded the mumbles of each team and the discussion after wards, I'll be posting the package of the demo and those audio files in that thread tomorrow, though, because I want to go to bed and don't want to wait for them to upload, hope that's not a problem.
 
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