Notices

New Map PUG Group  Thread Tools Reply
Old 02-27-2011, 02:25 AM   #21
Trotim
Veteran Member
 
Trotim's Avatar
 
Trotim is offline
Posts: 1,021
Thanks: 896
Thanked: 843

Default New Map PUG Group


Quote:
Originally Posted by waxpax View Post
Pugged Axle, Collis, and Trotim1 tonight. Those demos should be going up on the media fire I posted by tomorrow and I'll be posting them in the map threads as well, if I can find the threads. For Trotim1, we also recorded the mumbles of each team and the discussion after wards, I'll be posting the package of the demo and those audio files in that thread tomorrow, though, because I want to go to bed and don't want to wait for them to upload, hope that's not a problem.
That's absolutely no problem, any reason you didn't record "the mumbles" for the other maps?
 
Reply With Quote
Sponsored links
Advertisement
 
Advertisement
Advertisement

Old 02-27-2011, 02:52 AM   #22
LeSwordfish
Semi-Trained Quasi-Professional
 
LeSwordfish's Avatar
 
LeSwordfish is online now
Posts: 2,144
Thanks: 902
Thanked: 1,569

Default New Map PUG Group


The multiple quotes button is this one: ["+], down next to the quote button.

__________________
--- pl_crusoe --- plr_Jackal --- Tumblr --- @LeSwordfish --- Portal Buttons ---
---Adopted map --- #72hrmap --- Writing --- Twitter --- Original Portal mechanic ---
--- Only War: Armoured Fist --- Dark Heresy: Lost and Gone Forever ---

 
Reply With Quote
The Following User Says Thank You to LeSwordfish For This Useful Post:
Old 02-27-2011, 05:26 AM   #23
waxpax
L4: Senior Member
 
waxpax is offline
Posts: 235
Thanks: 38
Thanked: 149

Default New Map PUG Group


Quote:
Originally Posted by Trotim View Post
That's absolutely no problem, any reason you didn't record "the mumbles" for the other maps?
Honestly, I think we just sort of forgot that we could until we got to your map, as silly as that sounds.

Also, since I assume the quotes mean you're not familiar with Mumble, Mumble is a VOIP program like Vent but, in my opinion, better. Most comp teams in TF2 use Mumble to comm in game and ESEA this season gave 8 slot mumbles to every team that is playing as I think they are trying to convert some of the CS people from Vent or other VOIP programs to Mumble. Mumble is what we use for the voice in the pugs, so, if you want to join in on one sometime, you'll probably need it, you can download Mumble here,: http://mumble.sourceforge.net/
It's a really nice program and it's still in a pretty decent state of development, the ability to record the Mumble was just added officially a few weeks ago.

Quote:
Originally Posted by LeSwordfish View Post
The multiple quotes button is this one: ["+], down next to the quote button.
Yeah, I saw that that was the button to use about as soon as I posted that question, felt really smart. Looks like I've figured out how to use it as well.


Edit: We also upgraded the server to 32 slot (who would've guessed that a 32 slot server would be the same price as a 20 slot) so we might be able to test some of the bigger maps and test some of the gameplay modes that don't work that well for 6s, assuming we can get people to play Highlander and I can get around to making Highlander configs/steal UGC's. We'll probably try to keep the focus on 6s though because most of the group comes from 6s comp and we'd like to try and find some maps that we could eventually use in leagues.
 
Last edited by waxpax; 02-27-2011 at 05:55 AM.
Reply With Quote
Old 02-27-2011, 07:10 AM   #24
grazr
Mmm, hhhyes. indubitably.
 
grazr's Avatar
 
grazr is offline
Posts: 5,356
Thanks: 1,161
Thanked: 3,342

Default New Map PUG Group


FYI the feedback plugin is run through a database here at TF2maps and handles sensitive information. It is only run on tf2maps.net and playstuff.net's servers (a well trusted community for years). It is doubtful you could run it without at least talking to the head huncho DrPepper: http://forums.tf2maps.net/member.php?u=1 about syncing said database with your server. Again, as far as i gather, it handles sensitive information in the process, so as nice as it would be to cooperate in this testing endeaver it is doubtful you can run this plugin on your servers.

__________________
Quote:
A Boojum Snark: Don't listen to grazr he is probably drunk

 
Reply With Quote
The Following User Says Thank You to grazr For This Useful Post:
Old 02-27-2011, 08:49 AM   #25
waxpax
L4: Senior Member
 
waxpax is offline
Posts: 235
Thanks: 38
Thanked: 149

Default New Map PUG Group


Quote:
Originally Posted by grazr View Post
FYI the feedback plugin is run through a database here at TF2maps and handles sensitive information. It is only run on tf2maps.net and playstuff.net's servers (a well trusted community for years). It is doubtful you could run it without at least talking to the head huncho DrPepper: http://forums.tf2maps.net/member.php?u=1 about syncing said database with your server. Again, as far as i gather, it handles sensitive information in the process, so as nice as it would be to cooperate in this testing endeaver it is doubtful you can run this plugin on your servers.
That would probably make it more difficult to run the plugin. My initial concern was if the feedback plugin would be compatible with SOAP DM, as SOAP unloads all plugins when a tournament mode round starts and I didn't know if that would affect the feedback plugin.

I'm also not sure how useful it would really be, since people won't really be able to take the time during the pug to write out a comment and I don't know how many people would want to type the comment as opposed to just say it aloud in the mumble when we can record the mumble.

Also, if the database collects sensitive information, I don't know if I'll want it linked to the server as we still use it to scrim on and I don't want a bunch of people possibly stealing our strats But, seriously, it's probably more trouble to set up than it's worth at this point, maybe in the future it will be more desirable, but I'm not sure at the moment.

Thanks for the information, though, was quite helpful.

Edit: On a side note, I think my team played DrPepper's team in TWL preseason, probably 3-4 seasons ago, now; I think the team was like Overtime Commando's, or something like that and we played on an A/D map styled like Gpit, I don't remember the name of the map, though, as I seem to have deleted it from my server, Extraction, maybe? I remember DrPepper because we asked what he got his community sniper rifle for (this was back when the community weapons weren't handed out as frequently so it was still pretty cool to come across one and see what someone got it for) and he mentioned it was for TF2 Maps. I don't know if he still plays comp, though, as I think that team died before the season was done and I haven't really seen him on any other teams since then.

Edit 2: Yeah, it was CP_Extraction.
 
Last edited by waxpax; 02-27-2011 at 09:01 AM.
Reply With Quote
Old 03-03-2011, 08:39 PM   #26
Loc_n_lol
Space before question marks. Problem ?
 
Loc_n_lol's Avatar
 
Loc_n_lol is offline
Posts: 713
Thanks: 284
Thanked: 272

Default New Map PUG Group


Hi, I'll plug-in my koth map if you don't mind. It's a small-ish, open map with an alpine theme. Plays kinda like harvest but with a more prominent control point, greater height differences, and some water all over the place.

While it was not particularly designed with competitive play in mind, I'll just say that it has plenty of opportunities for scouts and soldiers to shine (and jump-happy demomen to a lesser extent, but comp players may have something different to say about that).
How well snipers can do is still a mystery to me, because of the contradicting feedback I've received on that matter (ranging from overpowering to unplayable...), I'm also curious how comp players would evaluate that.

I had a south-american comp community who stumbled upon it and played b1 a while back, but they complained about optimization and water not being transparent enough; Eventually, the water has been fixed, and while performances have improved there's no real fix for that : it's a conception mistake from the very beginning, and the map wouldn't play the same at all if it was better optimized.
So basically, on average, your framerates won't be as good as on stock Valve maps. Nothing catastrophic though.

So maybe you can pick it up and see for yourself if it's worth your while ?

__________________
koth_watermill (final) | koth_combustion (beta) | cp_relay (dev hell) | tc_treefarm (alpha)
 
Reply With Quote
The Following User Says Thank You to Loc_n_lol For This Useful Post:
Old 03-03-2011, 10:03 PM   #27
waxpax
L4: Senior Member
 
waxpax is offline
Posts: 235
Thanks: 38
Thanked: 149

Default New Map PUG Group


I ran through Watermill earlier in the week; I thought it might be a little too complex for 6s, seemed to have a lot of hiding places and ways to flank. But it's been a while since then and I"ve looked at a ton of maps, so I'll probably look at it again tomorrow and maybe see if we can pug it during tomorrow's games.
 
Reply With Quote
The Following User Says Thank You to waxpax For This Useful Post:
Old 03-04-2011, 07:26 PM   #28
waxpax
L4: Senior Member
 
waxpax is offline
Posts: 235
Thanks: 38
Thanked: 149

Default New Map PUG Group


Blade, Luxor looks like it would be way too big for 6s. I was looking at it with Walka though, and he really liked the fact that it looked fun to jump around, he thought it would make a good trick jump map.

Loc-n-Lol I think we're going to try playing Watermill tonight, also probably playing Stark, and idk if we'll do a third map. Should be starting in the next couple minutes. Sorry about the short notice, but I just got home about 20 minutes ago.
 
Reply With Quote
Old 03-04-2011, 11:34 PM   #29
waxpax
L4: Senior Member
 
waxpax is offline
Posts: 235
Thanks: 38
Thanked: 149

Default New Map PUG Group


Just got done pugging Watermill, Stark, Petrol, and Antiquity. I'll be getting the demos and mumble recording out when I have them, will probably be posting the mumble recordings tomorrow since I need my teammates to upload some of them for me.
 
Reply With Quote
The Following User Says Thank You to waxpax For This Useful Post:
Old 03-05-2011, 01:11 AM   #30
yyler
Guest
 

Posts: n/a

Default New Map PUG Group


I feel like someone asked what your position on dev textures/lack of major detail was, but I forgot. Eventually I'd like you guys to try my current project (a 2cp a/d like Gorge), but ideally before I start all the major detailing.
 
Reply With Quote
The Following User Says Thank You to For This Useful Post:
Sponsored links
Advertisement
 
Advertisement
Advertisement

Reply  

Tags
maps, pug, request, testing

Previous Thread Next Thread
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 08:44 AM.