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Old 03-12-2011, 10:26 PM   #41
waxpax
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Tonight, we pugged pro_viaduct by Yyler, who's working with Vhalin on that map and we also pugged Fallout, which is an older map but was actually a lot of fun. We thought the format of 3 neutral points might be a lot of fun as long as it's designed so sniper doesn't shut down the map, we actually played with no sniper. There's also a pug going on Bazillion as I type this, but I'm going to bed soon, so I'll get that stv out tomorrow.
 
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Old 03-16-2011, 09:09 PM   #42
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Hey, I've got an a/d map called cp_slush if you'd like to try it out sometime. It's a multistage a/d map with two stages, both containing two points. It's still in really early alpha stages, and relies heavily on white dev textures, so there could easily be major layout changes in the future.
 
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Old 03-17-2011, 09:21 PM   #43
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Hey, I've got an a/d map called cp_slush if you'd like to try it out sometime. It's a multistage a/d map with two stages, both containing two points. It's still in really early alpha stages, and relies heavily on white dev textures, so there could easily be major layout changes in the future.
I looked at an earlier version of your map, I remember getting 700fps in a lot of it I'll look at this newer version when I have some time. I'll have to judge how long it will take to play a half, though, 2 stages is close to being at the upper limit for being too long to really play a game on.

We'll probably be doing some more pugs either tomorrow or Saturday, as well. Might just be replaying some maps we've already played, I'm not really sure as I haven't looked at my list for a while and don't fully remember all the ones I thought we could try.
 
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Old 03-17-2011, 09:51 PM   #44
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koth_trotim1_a11 would be ready to get replayed as some of the Sniper problems are hopefully alleviated (while not much else changed so I doubt you'll actually replay it already again)
 
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Old 03-17-2011, 10:46 PM   #45
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koth_trotim1_a11 would be ready to get replayed as some of the Sniper problems are hopefully alleviated (while not much else changed so I doubt you'll actually replay it already again)
Lol, I was actually just talking to Stalin and the rest of my team about what maps we might play this weekend and we were actually talking about trying the new version of your map; so, we might be playing it soon.

PUGs probably won't be till Saturday this week, though, since we've been forced to reschedule one of our ESEA matches to Friday.
 
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Old 03-19-2011, 12:45 AM   #46
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cp_karst just hit its first beta, you might want to check that out. 5cp, fun stuff.
http://dl.dropbox.com/u/5181650/maps...rst_b1.bsp.bz2
 
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Old 03-19-2011, 01:53 PM   #47
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Karst looks like it'd be fun. We have three maps on deck to test tonight: Snakewater, Trotim, and Desertion. I'll put Karst on my list and hopefully we'll be able to get to it soon; I'll try to give you a heads up on when we'll test it so you can be there if you want.
 
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Old 03-19-2011, 05:28 PM   #48
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Lol, I was actually just talking to Stalin
MAN, you have some pretty good connections. Who else is on your team, Caesar?
 
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Old 03-19-2011, 07:05 PM   #49
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MAN, you have some pretty good connections. Who else is on your team, Caesar?
Yes, he also has Hitler as backup scout and Mussolini as team heavy.
Pretty cool if you ask me.

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Old 03-24-2011, 07:19 PM   #50
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"MAN, you have some pretty good connections. Who else is on your team, Caesar?"

No, no Caesar, I do have a King and a Ninja, though

I think we're running some pugs tomorrow. Not really sure what we'll play other than Karst, though, maybe we'll just replay some of the maps that people have previously enjoyed, idk.
 
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