hi again,
Ok so i removed those overlays and compiled a again, back to squares, still no changes in lighting
Schreenshots:
http://steamcommunity.com/id/exual/screenshots/
My new compile:
** Executing...
** Command: "c:\program files\steam\steamapps\mattieking\sourcesdk\bin\ora ngebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\mattieking\team fortress 2\tf" "C:\Program Files\Steam\steamapps\mattieking\sourcesdk_content \tf\mapsrc\new_trade.vmf"
Valve Software - vbsp.exe (Jul 7 2010)
4 threads
materialPath: c:\program files\steam\steamapps\mattieking\team fortress 2\tf\materials
Loading C:\Program Files\Steam\steamapps\mattieking\sourcesdk_content \tf\mapsrc\new_trade.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 604 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing C:\Program Files\Steam\steamapps\mattieking\sourcesdk_content \tf\mapsrc\new_trade.prt...Building visibility clusters...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (622501 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 3878 texinfos to 2583
Reduced 211 texdatas to 186 (7713 bytes to 6737)
Writing C:\Program Files\Steam\steamapps\mattieking\sourcesdk_content \tf\mapsrc\new_trade.bsp
12 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\mattieking\sourcesdk\bin\ora ngebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\mattieking\team fortress 2\tf" "C:\Program Files\Steam\steamapps\mattieking\sourcesdk_content \tf\mapsrc\new_trade"
Valve Software - vvis.exe (Jul 7 2010)
4 threads
reading c:\program files\steam\steamapps\mattieking\sourcesdk_content \tf\mapsrc\new_trade.bsp
reading c:\program files\steam\steamapps\mattieking\sourcesdk_content \tf\mapsrc\new_trade.prt
3178 portalclusters
10306 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (7)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (2578)
Optimized: 18610 visible clusters (0.00%)
Total clusters visible: 1188342
Average clusters visible: 373
Building PAS...
Average clusters audible: 2334
visdatasize:1677987 compressed from 2542400
writing c:\program files\steam\steamapps\mattieking\sourcesdk_content \tf\mapsrc\new_trade.bsp
43 minutes, 5 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\mattieking\sourcesdk\bin\ora ngebox\bin\vrad.exe"
** Parameters: -both -game "c:\program files\steam\steamapps\mattieking\team fortress 2\tf" "C:\Program Files\Steam\steamapps\mattieking\sourcesdk_content \tf\mapsrc\new_trade"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\mattieking\sourcesdk_content \tf\mapsrc\new_trade.bsp
Setting up ray-trace acceleration structure... Done (6.22 seconds)
24130 faces
11 degenerate faces
1398108 square feet [201327552.00 square inches]
10 Displacements
17497 Square Feet [2519583.25 Square Inches]
24119 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
zero area child patch
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\mattieking\sourcesdk_content \tf\mapsrc\new_trade.bsp" "c:\program files\steam\steamapps\mattieking\team fortress 2\tf\maps\new_trade.bsp"
hopefully anyone finds mistake,
I'm back on this tomorow
Regards,
eXuaL