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Old 03-15-2011, 07:56 PM  
IrishTaxIDriver
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Hello! You might be familiar with this map from here, in which the issue turned out to be some pesky water texture! Nuts to full on world reflection!

I also wanted to wait until I fixed the obvious...
 
Last edited by IrishTaxIDriver; 11-06-2011 at 12:09 AM.
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Old 03-16-2011, 12:17 AM   #10
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Quote:
Originally Posted by nik View Post
how did that much dirt get into the truck in the first place?

(screen 3)
I have no idea!
 
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Old 03-16-2011, 12:34 AM   #11
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Originally Posted by nik View Post
how did that much dirt get into the truck in the first place?

(screen 3)
Someone over fed the truck.

Put the map up for gameday here. We normally give better feedback then a normal pub, as the TF2M servers give donators perminate spots on the server.

Also, change the skin on the computers to the 2nd one that looks damaged. If they are out in the middle of a mill, they shouldnt be looking brand new.
 
Last edited by Exist; 03-16-2011 at 12:36 AM.
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Old 03-16-2011, 12:35 AM   #12
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Quote:
Originally Posted by Exist View Post
Someone over fed the truck.

Put the map up for gameday here. We normally give better feedback then a normal pub, as the TF2M servers give donators perminate spots on the server.

Also, change the skin on the computers to the 2nd one that looks damaged. If they are out in the middle of a mill, they shouldnt be looking brand new.
Yeah I will, I've been a bit busy.

I'll switch it and see what it looks like. I like them being shiny and new, its like someone retro-fitted the building.
 
Last edited by IrishTaxIDriver; 03-16-2011 at 02:58 AM.
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Old 03-16-2011, 01:59 AM   #13
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Looks really nice (apart from the truck). I wish I had the time to play it.

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Old 03-16-2011, 04:50 AM   #14
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The truck looks silly, but the map theme as been executed quite nicely. Would be nice to see some water down by where the tires are hanging.

Also your windows are a little too uniform for TF2. For BLU it's be fine but for red i'd mix up the window placement a bit.

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Old 03-16-2011, 08:39 AM   #15
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I live near Houghton Mill.

That is all.

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Old 03-16-2011, 09:27 AM   #16
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Originally Posted by LeSwordfish View Post
I live near Houghton Mill.

That is all.
Oh no, now the map is corrupted and he needs to redo everything!

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Last edited by Wilson; 03-16-2011 at 09:31 AM.
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Old 03-16-2011, 09:45 AM   #17
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Are there displacement alphas? I think you need displacement alphas, personally. It looks a bit "bleurgh" displacement-wise otherwise.

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Old 03-16-2011, 10:28 AM   #18
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Quote:
Originally Posted by grazr View Post
The truck looks silly, but the map theme as been executed quite nicely. Would be nice to see some water down by where the tires are hanging.

Also your windows are a little too uniform for TF2. For BLU it's be fine but for red i'd mix up the window placement a bit.
Raising the water level is an ideas thats being kicked around right now. Tyker wanted to actually have the mill machinery work, so the wheels would be spinning, the mill wheel would be turning, etc. But he got caught up in school stuff.

Uniform windows, haven't heard that one before. I'll shake it up a little.

Quote:
Originally Posted by Randdalf View Post
Are there displacement alphas? I think you need displacement alphas, personally. It looks a bit "bleurgh" displacement-wise otherwise.
I'm not sure what you mean. Blends?

Quote:
Originally Posted by LeSwordfish View Post
I live near Houghton Mill.

That is all.
Its a cool mill! I found pictures of another one THAT I CAN'T FIND RIGHT NOW that was even more cobbled together. I had to simplify the building a little because I felt it was a little too ridiculous for TF2.

Quote:
Originally Posted by W.S Wankhouse View Post
Oh no, now the map is corrupted and he needs to redo everything!
We just don't tell anyone. This doesn't leave this thread!
 
Last edited by IrishTaxIDriver; 03-16-2011 at 10:34 AM.
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Old 03-16-2011, 10:37 AM   #19
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Originally Posted by IrishTaxIDriver View Post
We just don't tell anyone. This doesn't leave this thread!

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