This is Sandblast. It's a 3 stage payload map, in tf2's traditional desert/industrial style. I thought this time I'd avoid going for a community theme (no packrat screw ups that way) or a SERIES OF CUBES layout, so it snakes through a twisty canyon and some industrial...
one of the main complaints about the previous version was that it took to long to get to the final point, and the area was also too much like badwater's blast pit. ive replaced it with this tiered area.
another big change is the first stage; ive lengthened the section between the start and the first point, and removed the route that allowed red to get to blu's spawn so quickly
stage 2 hasnt changed much except for a higher ceiling and a new spawn for red
sandblast was on the us games day tomorrow, but apprently theres something wrong with the demo recording so i cant get the recording of the test.
so im bumping this thread for feedback. i'd like some, come on, somebody must have some kind of opinion on it.
im just a little sick of every map in the gamesdays getting feedback in the threads except mine. how am i supposed to know how to improve my map if nobody will tell me?
Also, since the implementation of the feedback system, people don't post in threads very often. Why you posted in STV thread when you want people to post in your thread is a little confusing, but none-the-less it looks like you get plent of feedback right here... No if your confused on something, or what something more in detail, then ASK the person. You can't just expect feedback to walk up to you and start a conversation, you need to go out and get it.
ALSO: Why you posted in the WiP thread is completely silly, and un-needed.
Last edited by Fr0Z3n; 06-15-2011 at 09:58 AM.
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