Guess what we pugged again? We got a slightly different group than the last few rocktop pugs, and we had a few insights/complaints/suggestions.
One suggestion was to lower the spire a little so jumpers are able to jump onto the point with airtime to spare, not just enough so that they can hop onto the point and be hit by all the explosive damage in the world. Also, everyone was looking to perform some really cool airshots as well, and the height spoils that a little. This brings us back to the issue of the house: it was generally agreed that it would be best to raise the skybox and either remove the roof of the house or remove the house altogether and bring back the sheet metal.
Another suggestion for the healthpacks at the sides of the spire was to have a long tunnel with a medium healthkit with small ammo pack in the middle, risk being that if any enemy is blocking your way, you're dead, reward being that it's got health and ammo resupply and a quick way to get to the other side of the spire.
Then we found this rock with a seemingly out of place little cubby behind it. We figured this would be a place for engineers to sit or a place for a spy or pyro to hide (in terms of pub play), but it just seemed out of place. One player suggested that you cut the rock in half and make it a place where players can still hide/engineers hide sentries, but where other players can just run around or spam through.
General complaints: Add more textures & detail, house is VERY easy to defend due to the confined space and height. We still love rocktop, hope you keep on truckin!
One suggestion was to lower the spire a little so jumpers are able to jump onto the point with airtime to spare, not just enough so that they can hop onto the point and be hit by all the explosive damage in the world. Also, everyone was looking to perform some really cool airshots as well, and the height spoils that a little. This brings us back to the issue of the house: it was generally agreed that it would be best to raise the skybox and either remove the roof of the house or remove the house altogether and bring back the sheet metal.
Another suggestion for the healthpacks at the sides of the spire was to have a long tunnel with a medium healthkit with small ammo pack in the middle, risk being that if any enemy is blocking your way, you're dead, reward being that it's got health and ammo resupply and a quick way to get to the other side of the spire.
Then we found this rock with a seemingly out of place little cubby behind it. We figured this would be a place for engineers to sit or a place for a spy or pyro to hide (in terms of pub play), but it just seemed out of place. One player suggested that you cut the rock in half and make it a place where players can still hide/engineers hide sentries, but where other players can just run around or spam through.
General complaints: Add more textures & detail, house is VERY easy to defend due to the confined space and height. We still love rocktop, hope you keep on truckin!