Quote:
Originally Posted by
yyler
If you pit two Heavies against each other, one using the Minigun and the other using either of the unlocks, the Minigun one always wins.
I have a hard time seeing the unlocks as anything but straight nerfs to get good Heavies to become bad.
There is a reason the Brass Beast and the Backburner abbreviate the same way, guys.
The Minigun was fine before all the unwarranted buffs, I stand by that, so straight nerfs to Heavy I'd be fine with, nerfs that require Heavy to have more skill would be more ideal though. Heck I dare to say Natascha and Brass Beast are fine while the Minigun isn't.
@Randdalf:
A defensive, more tanky rocket launcher would make sense but the Black Box doesn't even do that. You can still play offensively with it just as well if not even better because it's not like the self-heal stops when you get healed by a Medic or anything. Wouldn't the normal RL give you more chances when you have bad aim anyway? You have one more rocket after all before you need a full reload.
Now the problem is that when you turn the Black Box into anything even more defensive, you will probably end up with a pure camping/spamming rocket launcher and the BB is already dangerously close to that. The regular RL is good at these already too so I'm not sure if going into a more defensive direction is even possible while keeping it fun.
Either way I find 3 rockets and +15hp on hit doesn't fulfill that goal. You said it yourself, the only thing changing is the mentality - you got this random unlock and then make yourself use it. There was no need for it beforehand so it may as well not exist. The regular RL can be played defensively too so I don't see its niche except as a crutch, to be frank.
So would you still use the GRU with 12/s health drain or not?
Either way, all these faster unlocks revitalising Heavy as class is just... honestly I can see your point just fine but making Heavy faster was never the way to go I think, especially in retrospect. I miss the old positioning-based Heavy that defended and held areas and clearly tanked the most damage. What's the point of having multiple classes when in the end you make them all more like other classes? Heavy was supposed to be the slow class. If you dislike the slow Heavy, that's okay, there are eight other classes that are all faster. Making the strong, healthy Heavy fast too was pure overkill and I feel the GRU, spin-up time buff and Sandvich M2 buff did nothing but break the class.
Frankly in their current incarnations I wouldn't want to add the Sandvich and GRU to our "TF2M item whitelist". They could work with tweaks but they've become so predominant it'd take a ban to make players realize what other unlocks they have (remember when people complained the KGB are too strong?).
There are other ways of making Heavy more interesting to play than making him get to the frontline quicker, I'd imagine.
More defensive capability for Sniper, huh. Taking Jarate as your Secondary and then complaining about not enough defensive capability is like Soldiers complaining about constantly running out of ammo with the Gunboats. The SMG exists and many Snipers fail to realize that.
Sure in my opinion the SMG could use a buff too (as Jarate is simply way more useful in most situations) and that causes that to happen and the SMG to be forgotten but the Bushwacka... is there any reason not to use it anyway? The Shiv is a joke and the Kukri pretty much the same without "crits when it would minicrit". The higher fire vulnerability only matters against the Flare Gun and slightly when you have afterburn but frankly allowing Snipers to instagib people at melee range (Pyro, Spy) I don't agree with.
Okay what I failed to mention when talking about the Skullcutter: Why are you meleeing right after a sticky jump anyway? You can still shoot stickies from above and they deal more damage than any melee weapon you have, so... honestly the change in playstyle is nonexistant again. Yeah it's slightly better when you're in melee range and somehow your opponent can't escape but it's so freaking similar and comparable I feel nobody would complain if it didn't exist.
Broadening classes beyond their traditional roles... to be fair I don't even mind the Targe, its only problem is the fact it's vastly inferior to the SL. It's easy to see, easy to understand, can be used offensively as well as defensively and synergizes pretty well with melee weapons (though the Demo only has 3 good ones - Bottle, Eyelander, Caber). Most importantly though it doesn't infringe on the role of any other class except maybe Pyro (because of high melee damage) but any competent Pyro can tell you running straight into enemies is what they should NOT do.
I'm okay with the Targe.
The Fez Spy... I only ever saw any in the beta and silencing uncloak is once again just getting rid of a weakness that defined their move. It's lame. It's like giving Heavy a very fast spin-up time (oops).
The Eternal Reward is a good Spy knife unlock, don't get me wrong. L'etranger... has potential, is one of these overly similar unlocks though. But the Fez set bonus (ignoring the fact set bonuses are terrible anyway) is not good and I don't like it. Reducing cloak volume is silly and doesn't reward people for consciously listening to cloaking sounds, something a lot of players actually like doing. It lowers everyone's skill ceiling, basically. I had to look up "0.5 sec longer Cloak blink time" because I forgot its downside... it's hardly ever noticeable. Oh I know why - Fez Spies use the Dead Ringer which completely nullifies that downside. :I
What's so interesting about the Fez Spy? I don't really see it. The only interesting part is the YER that can clearly live without the set bonus.