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Old 05-09-2011, 02:10 AM  
heyo
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Unhappy borneo


Pl_borneo is set in secret facilites in the jungles of Borneo. The map is a single stage payload map with 4 areas of battle.

The whole map took 9 months to develop, 1 for planning, 3 for playtesting an undetailed version, and the rest for detailing. Many custom textures and models...
 
Last edited by heyo; 05-17-2012 at 08:21 PM. Reason: Version 1 Release
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Old 01-15-2012, 03:26 AM   #40
Moose
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decided to look at the readme for some reason, and..

Quote:
To install the map just copy and paste cp_tidal_v4.bsp into your tf2 maps folder.
oh shit now I need to download tidal because the readme told me to

I'll update this with real feedback when I get around to it
 
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Old 01-15-2012, 04:23 AM   #41
RaVaGe
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Omg omg omg omg omg omg omg omg omg omg omg !

EDIT : The lighting of the map is very flat, you really should add more contrast, with some fancy colors like yellow and a blue/grey, the ambient of the map will looks really improved
 
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Old 01-15-2012, 07:44 AM   #42
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Quote:
Originally Posted by RaVaGe View Post
Omg omg omg omg omg omg omg omg omg omg omg !

EDIT : The lighting of the map is very flat, you really should add more contrast, with some fancy colors like yellow and a blue/grey, the ambient of the map will looks really improved
The problem is, the trees wont look so good with such contrast. The leaves had to be compiled with constant directional light so you don't see the seams between them. This makes it so they would not look very good with really directional light, they would look more glowy than things around them.

But I could play around with it more and see how it looks with a bit more contrast added.

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Old 01-15-2012, 08:18 AM   #43
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I'm interested. You want me to do a run through like i did withAxle?

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Old 01-15-2012, 12:20 PM   #44
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This looks really nice! The leaves are a bit too cartoony... they remind me of the Tarzan level in Kingdom Hearts. But it's nice anyway.
 
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Old 01-15-2012, 12:33 PM   #45
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Quote:
Originally Posted by heyo View Post
The problem is, the trees wont look so good with such contrast. The leaves had to be compiled with constant directional light so you don't see the seams between them. This makes it so they would not look very good with really directional light, they would look more glowy than things around them.

But I could play around with it more and see how it looks with a bit more contrast added.
I haven't ran through it yet (will soon) but you could add torches or stand lights to provide some contrast. Lanterns would also work.
 
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Old 01-15-2012, 02:22 PM   #46
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Quote:
Originally Posted by LeSwordfish View Post
I'm interested. You want me to do a run through like i did withAxle?
That would be great.

Quote:
Originally Posted by Fr0Z3n View Post
I haven't ran through it yet (will soon) but you could add torches or stand lights to provide some contrast. Lanterns would also work.
I have some lanterns to add some color contrast but maybe I don't have enough, I'll see where I can add some.

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Old 01-15-2012, 06:05 PM   #47
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I am fond of the detailing in this map.

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Old 01-15-2012, 06:06 PM   #48
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i like this map it really show's off the sexy tf2 can be i like this cant wait to play it.
 
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Old 01-15-2012, 06:16 PM   #49
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I must say, the detailing IS impressive. Nicely done.
 
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