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Old 05-23-2011, 10:07 AM   #11
Fr0Z3n
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Default Fluke Skywater- HELP!


You have more leaks. And make sure to completely seal the map where there are ANY displacements that are touching the void.
 
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Old 05-23-2011, 10:58 AM   #12
GO0D3Nguy
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Default Fluke Skywater- HELP!


OK, thanks! I understand know. Load pointfile, "plug" the holes where the red line ends with blocks underneath the displacements, recomple, save, start over until all of the leaks are fixed!
 
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Old 05-23-2011, 11:06 AM   #13
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Yup. Bingo. Hope this was helpful.
 
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Old 05-23-2011, 01:34 PM   #14
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Default Fluke Skywater- HELP!


If your entire sea floor is a displacement, stick a huge block of nodraw under it.

Also I think water is broken if you don't have lights.
 
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