Screenshots


 
Chasm 



Map Version: Beta 
Type: KotH
Released: 06-09-2011 
Last Update: 06-27-2012 
Randdalf
Veteran Member

 
Randdalf's Avatar
Default Chasm



Inspired by Doublecross, Hightower and Viaduct, Chasm is a fun and fast-paced KotH map with a night theme. A deep chasm cuts through to the control point - don't get blasted into the depths!


Changelog

KING OF THE HILL
CHASM
BETA 1
---

koth_chasm_b1
by Alex 'Randdalf' Gulliver
ag0610@bristol.ac.uk
http://steamcommunity.com/id/randdalf
---

LEVEL OVERVIEW
--
http://dl.dropbox.com/u/1085379/proj...rogress115.png
scale 5.00, pos_x -4546, pos_y 2382

CHANGELOG
--
B1 (27/06/12)
- Fixed a few graphical issues
- Improved clipping and collisions
- Refactored 3D skybox
- Improved hint optimisations (more to come!)
- Revamped chasm portion of the map
* Removed large chasm running along the map
* Lengthened chasm running from the point
* Added new detail areas
- Massively reduced the size of the deathpit
- Converted the rock in front of the CP into a platform with small health
- Remove some unnecessary signs
- Added a small ammo inside the middle houses


Old 06-09-2011, 10:47 AM   #1
Dr. Element
My asylum gave up and asked me to scram
Dr. Element's Avatar
Posts: 1,312
Thanks given: 653
Thanks received: 999
Blog Entries: 9
Dr. Element is offline

Default Chasm


Lighting looks pretty

Besides that, i cant see much... Mebeh an overview shot?
 
Reply With Quote
Thanked by:
Old 06-09-2011, 10:50 AM   #2
grazr
Mmm, hhhyes. indubitably.
grazr's Avatar
Posts: 5,126
Thanks given: 1,205
Thanks received: 3,457
Blog Entries: 16
grazr is offline

Default Chasm


Yea, lighting looks surprisingly good for an initial alpha at night. I just hope you havn't overdone the death pit(s).

__________________
Quote:
A Boojum Snark: Don't listen to grazr he is probably drunk

 
Reply With Quote
Thanked by:
Old 06-09-2011, 10:55 AM   #3
Randdalf
Veteran Member
Randdalf's Avatar
Posts: 1,021
Thanks given: 168
Thanks received: 461
Randdalf is offline

Default Chasm


http://dl.dropbox.com/u/1085379/proj...progress20.png

Level overview

__________________
Quote:
[Φ] Randdalf!: was there like a quake telegram messaging service?
Shmitz: to play Quake you had to wait for packets to arrive by pony

 
Reply With Quote
Old 06-09-2011, 11:07 AM   #4
Seba
DR. BIG FUCKER, PHD
Seba's Avatar
Posts: 2,327
Thanks given: 2,837
Thanks received: 2,253
Seba is online now

Default Chasm


Folder's called karate.

Looks like shit you should quit mapping

Nah, it looks alright. Let's test it.

__________________
Quote:
19:28 - whim wham dick slam: big dicks must be sucked

 
Reply With Quote
Old 06-09-2011, 01:18 PM   #5
Randdalf
Veteran Member
Randdalf's Avatar
Posts: 1,021
Thanks given: 168
Thanks received: 461
Randdalf is offline

Default Chasm


So how'd the rest of the playtest go? I'm definitely going to tweak the layout and lighting a bit, but I couldn't be around long enough to play past the first round.

__________________
Quote:
[Φ] Randdalf!: was there like a quake telegram messaging service?
Shmitz: to play Quake you had to wait for packets to arrive by pony

 
Reply With Quote
Old 06-09-2011, 03:45 PM   #6
Randdalf
Veteran Member
Randdalf's Avatar
Posts: 1,021
Thanks given: 168
Thanks received: 461
Randdalf is offline

Default Chasm


Code:
A2 (09/06/11)
- Replaced crate jumping portions with ramps
- Fixed some mis-rotated railings
- Added a route across the chasm
- Downgraded health packs in the chasm houses to small
- Added medium health pack over chasm
- Added an experimental crate pile in front of the point
- Added medium health pack behind crate pile
- Added some more lighting
- Added a ramp in the middle spawn area exit
Download: http://dl.dropbox.com/u/1085379/proj...h_chasm_a2.zip

__________________
Quote:
[Φ] Randdalf!: was there like a quake telegram messaging service?
Shmitz: to play Quake you had to wait for packets to arrive by pony

 
Reply With Quote
Old 06-10-2011, 02:46 AM   #7
purequaternion
L3: Member
purequaternion's Avatar
Posts: 101
Thanks given: 25
Thanks received: 62
purequaternion is offline

Default Chasm


Looks nice! I look forward to seeing it during a gameday!
 
Reply With Quote
Thanked by:
Old 06-10-2011, 07:10 AM   #8
Languid
L5: Dapper Member
Languid's Avatar
Posts: 237
Thanks given: 94
Thanks received: 226
Languid is offline

Default Chasm


Snazzum.

Like I've said in chat the point looks maybe a touch inaccessible but of course this is theorycrafting from pictures the most wanted of all feedback
 
Reply With Quote
Old 06-10-2011, 03:31 PM   #9
Randdalf
Veteran Member
Randdalf's Avatar
Posts: 1,021
Thanks given: 168
Thanks received: 461
Randdalf is offline

Default Chasm


Testin' bump.

I'm gonna go and try to make some form of quick route from the chasm to the point, or incentivise going down there (Rexy suggested a full health pack). I'd rather leave the map as clean as possible, and adding a new route could potentially clutter it a bit. It did seem that holding the point was rather easy and there needs to be more incentive to roam from it. To counteract the former, I'm going to be adding a new route from the angled building to the higher routes adjacent to the point.

__________________
Quote:
[Φ] Randdalf!: was there like a quake telegram messaging service?
Shmitz: to play Quake you had to wait for packets to arrive by pony

 
Reply With Quote
Comment  

Previous Release Next Release
Release Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -5. The time now is 11:11 AM.