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Old 06-29-2011, 03:54 PM  
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cp_frozen (3 Stage CP A/D Map)
Author: Joe 'Fr0z3n' Radak

Email: nightsfrost@gmail.com

This is my entry for TF2Maps.net's 72hr Mapping contest. It was largest entry into the competition. It was ranked first seed after...

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Old 07-02-2011, 12:04 AM   #10
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Alright. Heavy isn't OP. Yyler is.
I'll make sure to detail it nicely.
That area still seems to have issues, can't tell if its players, or the layout. Need more testing.
That balcony is to take out sentries. Mangy suggested it (thus making it 100% correct, right?)
I'll detail it to be that way.
Yea, I was thinking about adjusting that somehow. not sure yet... suggestions?
Which small brush? wanna MS paint it for me?
I'll do a better job clipping/bullet blocking it for a1 (next version). Do you have sugesstions on how to clip/block the blades?

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Old 07-02-2011, 12:20 AM   #11
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You can use a nodraw-textured fan the size of the blades, tie it to a momentary_rot_button, then have it OnFullyOpen SetPosition 0 and OnFullyClosed Open. That might work, I don't know. but tbh, I don't think the blades even need to be clipped.

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Old 07-02-2011, 12:35 AM   #12
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http://i.imgur.com/pPjG6.jpg
bring this out to the fence, maybe add a roof to prevent silly jumps

http://i.imgur.com/0CNwy.jpg
raise the wall, make the ramp a bit narrower

that's really all i can think of atm
 
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Old 07-02-2011, 07:43 AM   #13
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Quote:
Originally Posted by Seba View Post
-snip-

You can use a nodraw-textured fan the size of the blades, tie it to a momentary_rot_button, then have it OnFullyOpen SetPosition 0 and OnFullyClosed Open. That might work, I don't know. but tbh, I don't think the blades even need to be clipped.
Alright, I'll work on that a bit. And yea, I plan on using a cylindrical brush(s) of noclip and block bullet.

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Originally Posted by yyler View Post
http://i.imgur.com/pPjG6.jpg
bring this out to the fence, maybe add a roof to prevent silly jumps

http://i.imgur.com/0CNwy.jpg
raise the wall, make the ramp a bit narrower

that's really all i can think of atm
Oh, these are good ideas. I'll put them into the next version, see what happens.

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Old 07-05-2011, 11:15 PM   #14
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Been doing some work (God I hate displacements). Displacements are still rough in some places.... but here is some shots of the newish area between CP1 and 2 in Stage 2.




You can see some of the other changes I've made so far...

I still have things I want/need to do before the next version, but thats okay because I won't be releasing the updated version until AFTER the contest (Or if I don't make it past the prelim voting)

Tell me whatcha think.

EDIT: also updated the OP with new information regarding the map, and its backstory.

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Old 07-06-2011, 12:19 AM   #15
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*What is your favorite parts of the map? (Can be the tree divider between s1 and s2, or it could be a specific point)
I had an amazing experience with 2 Medics, a Heavy, an Engineer, and myself as a soldier at the last point on stage three, right as you come out of the building running onto the point the Engineer had his setup (all level 3) under heavy fire, he went crazy repairing everything while the Medics kept him and the Heavy alive. The Heavy blocked a little of the fire going to the sentry and I popped off a few shots trying to kill people behind that base.

Thats gonna be a memory of my favorite moments in TF2 right there.

*What is your LEAST favorite part of the map (see above for examples)
At times it felt it was really to easy to lock down a team because they only had about 2 ways to go, if you've fixed this since then kudos. I don't really have a specific area on the map, and it didn't always feel like that (I played offense most of the time out of my experiences).

*How do you feel about the ammo/hp placements?
Never had any trouble finding ammo or health, don't have much else to say about it other than it feels fine.

*How do you feel about spawn times? If you are blu, do you feel that red is constantly there? As red, do you feel like your standing around waiting for a couple blu people to show up, or do they show up in waves?
I'm gonna be honest and say I can never really tell these kinds of things because I'm always using my time to either A)Kill People or B)Think about what I should be doing, what class feels like fun at the moment, etc. I guess I'd say this is also fine from my point of view.

*FOR ATTACKERS: Do you notice the flank routes, or are they a tad hidden?
Hardly notice them

*FOR DEFENDERS: Do you feel like you can build a stable defence at each points, or is there a particular area that isn't very defendable?
Never had any issues holding off entire teams of BLU simply going Heavy or Engineer, although that doesn't say much. When playing people that aren't completely retarded it feels perfectly balanced, after 2 ~ 3 minutes of being under heavy fire my team usually caves and we lose. Which is fine, because whenever I play retards we never lose.

*What do you think about the layout of the map?
Lookin' good like it should.

*Did you have fun? Or did you hate it? (a reason why would be nice)
I think it's fairly obvious I enjoyed myself quite a bit.

*Did you find the dogbread?
Whats a breaddog?
(no I didn't find it)

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Old 07-06-2011, 11:11 PM   #16
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EDIT: HAHA I lied.

Yea, so that idea got shot down really fast. Going to put the old final point spawns back where they were... and work from there after a test or 2.


What do you guys like/want changed for the final CP? *** Feedback for that would be lovely.

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Old 07-07-2011, 09:45 PM   #17
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New 2-2: I liked what it was like before, but it could've been a bit more open and red needed to move back, so i did this. Whatcha think?




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Old 07-08-2011, 06:26 AM   #18
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It looks better so it could work.

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Old 07-09-2011, 12:40 AM   #19
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Late night, no clue how to properly use photoshop, attempt to make some sort of teaser:



In all seriousness though, I have changed a LOT from the current version.
Which includes:
Adding a new route for blue between 2-1 and 2-2
Opened up the courtyard a bit before 2-1
adjusted 1-1
Multiple HP/Ammo packs added/relocated
Detailed some bits
Redid 2-2
plugged some holes
Basically did everything listed on the feedback page thus far.
Made map generally more fun
Removed Dogbread


So if you have any other bits of feedback for me. Please, leave it here.

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