Updated the first stage to
cp_frozen_stage_a_a2 (blame rexy, i'm using his naming convention)
Have some pictures of the changes:
This pictures show:
#Added a dynamic element (<3) to CP1. There is a large door that will remain down until CP1 is captured. On capture, it will rise up. There is also 2 ways around said door. It has the same flow, but not such a long sight line.
#CP2 has been reworked, it now has a dropdown into the CP building. This dropdown does not interact with the point, red can barely see any of the cap area from the drop down (this is a good thing)
#Added a little nook/thing for sentries, to cover B, but might end up being too powerful. Just testing it for now.
#Added cover coming out of lower exit for red.
#A gamebreaking Misaligned texture in the red spawn room.
This pictures do not show:
#Fixed respawn times so you don't have 20s respawns anymore