Old 07-08-2011, 09:08 PM   #1
ardysqrrl
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raw transcript: http://pastebin.com/e8sSeiAt

Someone was recording demos I guess those can be posted in this thread

here's some highlights from text

-- Map Changing --
-- Map Changed to tc_hydro --

*DEAD* iikka: it's been forever since I last played this map haha
Randdalf: this must've been a pain to make
iikka: I did spend a lot of time on it

<Penguin> What were you thinking when you designed the hydro dish point?
iikka: that location was originally based on the Arecibo radio telescope
*DEAD* Randdalf: the one from goldeneye?
iikka: it was just a cool thing to make.. it was in a james bond movie yeah

<Penguin> Why did you make the actual capture point so tiny in contrast to the massive dish?
*DEAD* TF2maps.net^])72]v[^SquadSapper: if you knew back then that this map will turn out rather underplayed, what would you have done differently?
iikka disconnected (iikka timed out).

Seba: what is your favourite snack from the Valve snack bar
iikka: haha
iikka: it's hard there are so many
Seba: do you prefer to eat healthy or the unhealthy stuffs
iikka: more healthy stuff... odwalla is like a liquid snack

Erich: Was barnblitz your map, or was it that new guy's map? Dario said it was yours on his day
iikka: no, barnblitz is from the community

Nova| Replays are better!: iikka, My question is....How do you feel when you hear someone's doesn't like your map?
iikka: usually I try to figure out what they don't like

(in response to asking if he's mapping for tf2)
iikka: not at the moment, I'm working on some counter-strike stuff
Seba: is there anything major comiing to CSS?
iikka: can't really comment right now

*DEAD* Snacks: Doing anything with DOTA 2?
*DEAD* iikka: sometimes
*DEAD* iikka: I play archer a lot

*DEAD* Seba: what is one thing about today's TF2 that you stronlgy disagree with?
iikka: strongly disagree? hmm
iikka: I think one disadvantage it has is that it's become much more complex and maybe harder for new players for that reason

iikka: arena is kind of a throwback to a quake mod called rocket arena.. I don't think that style of play is very popular these days
iikka: I like it in short bursts, like just deathmatching for a bit

Seba: waht is your stance on community theme packs, like Swamp, Construction, and Bullet Crops
iikka: on the community theme pack thing, I like the idea a lot

Seba: have you downloaded the Construction Pack, Iikka?
iikka: haven't downloaded it, no

Fr0z3n: Have you played arena_hardhat at all?
iikka: no, I don't really play tf2 a lot these days

(regarding favorite map)
iikka: haha that's a loaded question
iikka: I'll pick a community-ish map - the last halloween map was awesome

Seba: what's your opinion on CTF, Iikka?
iikka: I like CTF enough that I tried to improve on 2fort

Nova| Replays are better!: iikka Do you like playing your own maps?
iikka: I do like playing them, it's like building a house and then living in it and enjoying it

Jake | Recording!: Oh, Iikka, Do you think Hammer will be getting any upgrades or changes to it sometime in the future? It's pretty dated.
iikka: good question
iikka: is the portal2 hammer out yet? I haven't really been following what's out in terms of mod development tools
iikka: should be able to build TF2 in that

iikka: sorry what was that?
*DEAD* Littleedge: Who made the hydroshield props
Fr0z3n: Who made the hydroshield prop.
*DEAD* Erich: the props around the hydro dish, who made them
iikka: oh those
Erich: the man needs a medal
Fr0z3n: and a promotion
iikka: I think it was Laura Dubuk

-- Map Changing --
-- Map Changed to cp_badlands --

Jake | Recording!: So Iikka, what was your inspiration to create the most overused prop in all of TF2?
iikka: I think the spire was Moby Francke

Rikka: was tf2 supposed to teach about geological landforms, or was that an unintended side effect
iikka: no, we're targeting the geology majors

weapon_penguin: What is your opinion about tf2 going free to play
*DEAD* iikka: oh the free to play.. I wasn't involved
iikka: I don't really mind it
iikka: brings in more players

iikka: 5cp, I was just trying to figure out which question to answer
iikka: if I made another TF2 map it could be 5cp
iikka: doublecross was originally 5cp
iikka: but I then took the middle area of it and turned into CTF because there were like two CTF maps in the game

*DEAD* Seba: Iikka how much money do you spend on keys, per month
iikka: haha I haven't bought any keys

iikka: I've been designing levels since 1994

*DEAD* Jake | Recording!: What was the first game you designed for?
iikka: Doom + high school

Littleedge: Iikka we need to know.
Littleedge: Are you a My Little Pony fan?
(TEAM) iikka: haha
iikka: sorry, I'm not

-- Map Changing --
-- Map Changed to pl_rainbowride_b5a --

iikka: I should get a raise just for seeing this

Littleedge: This was the winner of our Orange Mapping Contest
Littleedge: We had to make a map using only dev textures
iikka: that makes sense
Littleedge: Ardy, the server admin here, made this map. The contest was created by Rexy here

-- Map Changing --
-- Map Changed to pl_upward --

iikka: ok that map was pretty sweet

Seba: Iikka do you like bacon
iikka: I rarely eat bacon, but just recently my father-in-law gave us a bunch of wild boar bacon he hunted himself and it's awesome

Fr0z3n: iikka, what do you think about Speedmapping? TF2Maps.net had a 72hr mapping contest and had some amazing results.
iikka: speedmapping is fun, I like contests with limits like that
iikka: I once made a quake level with 100 brushes

Randdalf: what's your favourite control point that you've made?
iikka: favorite control point... I kind of like badlands middle

Fr0z3n: What do you do, when your not working on Valve related thing? Hoppies or anything?
iikka: sometimes I do art or make something out of wood
iikka: done a lot of home improvement lately

TF2maps.net^])72]v[^SquadSapper: why is there nothing in this maps pit?
iikka: the pit's empty because a good pit is its own reward

*DEAD* Fr0z3n: How does Valve/Tfteam find community maps that go official?
Fr0z3n: Do people just send them in, or do you look around forums?
iikka: we tend to just play a bunch of them
iikka: both

Dark [Tf2m]: is playing community maps just part of the work day?
iikka: yeah, about once a week somebody starts a playtest with a few community maps

iikka: well, I haven't been involved in tf2 very much so I don't know what's been on the server lately

<Ardy> iika when is dota 2 coming out?
<Ardy> *iikka
iikka: can't say

weapon_penguin: Why do no valve emplyees own microphones? I have played with you, Dario, Robin and Dave Riller and none of them spoke over mic!
iikka: actually some of us play with a mic here
iikka: I'm just lazy

iikka: my havorite color? not sure, depends on where I'm putting it
*DEAD* Fubar: hat color?
iikka: haha
Ritalin Rat: for window treatments
weapon_penguin: Are you and Dario good buddies?
iikka: just got some grey curtains that I like
(ikea joke)
*DEAD* iikka: that's where I got the curtains
iikka: I considered making a fake sign to use in TF2 that would say "IIKKA furniture store"

-- Map Changing --
-- Map Changed to koth_nucleus --

Dark [Tf2m]: does valve just have a bunch of spare mod modelers? If not why are there so many hats?
*DEAD* iikka: I have the most hats of anybody here

Littleedge: Which of your five maps took the least amount of time to make, Iikka. and how long?
*DEAD* iikka: nucleus was the fastest
iikka: it took less than a month initially, maybe three weeks.. but then slower process of testing and improving
PlipPlop the Last Ploo Ploo: how do the diplacements in this map work? I never understood the process
PlipPlop the Last Ploo Ploo: just subdivide?
iikka: it's pretty fidgety
iikka: subdivide isn't good enough
iikka: you can make a template out of brushes with the arc tool
iikka: then carefully match the displacement to it

Randdalf: how did you make the hydro dish?
iikka: hydro dish - with great skill and patience

iikka: sorry, which tool?
*DEAD* Fubar: it's not evil
*DEAD* Fr0z3n: Carve
Randdalf: carve
iikka: carve
iikka: oh
iikka: it's a trap
*DEAD* Zhan: hahaha
iikka: I think the carve tool has been there since prehistory of man
iikka: and nobody ever uses it, so they don't know it exists
iikka: so it won't be removed

-- Map Changing --
-- Map Changed to ctf_doublecross --

Dark [Tf2m]: iikka, why don't you have any valve weps?
iikka: I rarely play on public steam
iikka: we do our inhouse tests on a closed system
iikka: it's like a different instance of steam, it's not connected to the public

PlipPlop the Last Ploo Ploo: Do you ever NOT finish a map? Something you don't feel good about and therefore quit working on?
iikka: yeah I have had several maps that I never finished

Zhan: iikka do you enjoy skiing?
iikka: I used to ski when I was little and lived in finland
iikka: downhill skiing, much easier to go up the hill in a lift

PlipPlop the Last Ploo Ploo: Do you come up with the layouts as well as detail them?
iikka: varies from map to map
iikka: nucleus was almost all my effort, others like badlands had more people working on them
Seba: waht did other people do on badlands?
iikka: when I'm working on a map here it makes sense to have other team members building models
iikka: so it all gets done in parallel

Littleedge: Have you guys ever produced custom assets for maps and then never released the map?
iikka: yeah sometimes there are assets that go unused

iikka: anyway, I have to go... have a good weekend everyone!

Littleedge: Have a good Anniversary weekend!
Littleedge: And thanks for coming
iikka: no problem I had fun
iikka disconnected (Disconnect by user.).

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Old 07-08-2011, 09:09 PM   #2
ardysqrrl
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all the best threads start with post #2

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No man is so foolish but he may sometimes give another good counsel, and no man so wise that he may not easily err if he takes no other counsel than his own. He that is taught only by himself has a fool for a master.
 
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Old 07-08-2011, 09:21 PM   #3
Micnax
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I'll make a video of the fun voice chats we had too.

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Old 07-08-2011, 09:23 PM   #4
Seba
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Quote:
Seba: have you downloaded the Construction Pack, Iikka?
iikka: haven't downloaded it, no
:<

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Old 07-08-2011, 09:23 PM   #5
Fr0Z3n
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When asked about CSS2: "no comment"
When asked about Dota2 release date: "no comment"

I'm going to go out on a limb and say that CSS2 is a possibility for a future game, but in the current market (CoD/BF3) ... I don't expect it to come out.... (then again, this is obvious)


Thanks ardy!

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Old 07-08-2011, 09:23 PM   #6
Prestige
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kinda disappointed with the questions, but i guess that's what i get for not being there!

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Old 07-08-2011, 09:27 PM   #7
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Quote:
Originally Posted by Fr0Z3n View Post
I'm going to go out on a limb and say that CSS2 is a possibility for a future game, but in the current market (CoD/BF3) ... I don't expect it to come out.... (then again, this is obvious)
CSS2 features prone, one-click nades, and instakill knives.

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Old 07-08-2011, 10:09 PM   #8
littleedge
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Thanks Ardy!

My next planned Mapper Day is a community member. So it should be less exciting.

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Old 07-09-2011, 03:50 AM   #9
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Oh poo, I missed this. When was this anyway?

Crap. I would've talked with him in finnish and you wouldn't have understood a word.

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Old 07-09-2011, 07:42 AM   #10
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Quote:
Originally Posted by Fr0Z3n View Post
When asked about CSS2: "no comment"
When asked about Dota2 release date: "no comment"

I'm going to go out on a limb and say that CSS2 is a possibility for a future game, but in the current market (CoD/BF3) ... I don't expect it to come out.... (then again, this is obvious)


Thanks ardy!
CS has more players than CSS, i wonder where CS:GO will be taken. By all accounts CSS was something of a flop, at least compared to it's predecessor and in-house alternatives like TF2.

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