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Old 07-12-2011, 02:07 PM   #1
Calsem
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Default Lighting problem with my map


Here are 2 screen shots of my lighting problem

http://steamcommunity.com/profiles/7...16225518159236
http://steamcommunity.com/profiles/7...225637798309/?

I want the lighting to transition smoothy into shadow. I already tried compiling with -staticproppolys and -staticproplighting with all the other settings on normal, but that didn't work. Help would be greatly appreciated!
 
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Old 07-12-2011, 02:30 PM   #2
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Default Lighting problem with my map


try looking for a leak. your uneven lighting screams leak to me.

http://developer.valvesoftware.com/wiki/Leak

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Old 07-12-2011, 02:37 PM   #3
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Default Lighting problem with my map


I'll try to see if i have a leak. By the way, I'm on the tf2maps chat on steam, so I could talk to you faster there.
 
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Old 07-12-2011, 02:46 PM   #4
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Default Lighting problem with my map


I don't think I have a leak. My map is 100% sealed by the skybox, and the compile log never mentions a leak. When I put my compile log into the compile checker, it said that it found a displacement edge abutting multiple other edges. It also says this may cause lighting problems. Maybe I should try to fix that?
 
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Old 07-12-2011, 03:31 PM   #5
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Default Lighting problem with my map


do you have a 3d skybox that casts shadows on playable area?

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Old 07-12-2011, 04:00 PM   #6
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Default Lighting problem with my map


Sergis is correct! Sergis has fixed the problem, thanks! I put the skybox geometry lower than the skybox camera and the bug disappeared!.
 
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