I want the lighting to transition smoothy into shadow. I already tried compiling with -staticproppolys and -staticproplighting with all the other settings on normal, but that didn't work. Help would be greatly appreciated!
I don't think I have a leak. My map is 100% sealed by the skybox, and the compile log never mentions a leak. When I put my compile log into the compile checker, it said that it found a displacement edge abutting multiple other edges. It also says this may cause lighting problems. Maybe I should try to fix that?