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View Poll Results: Pick your favorites (multiple-choice)
anova 1 2.04%
dabp 33 67.35%
dark 8 16.33%
drwrench 5 10.20%
godslayer57 2 4.08%
grazr 20 40.82%
jetti 14 28.57%
locnlol 1 2.04%
locutus 2 4.08%
mickanator 3 6.12%
plipplop 24 48.98%
ritz 27 55.10%
sergis 21 42.86%
tomhoen 5 10.20%
tyker 22 44.90%
ym 13 26.53%
zhan 13 26.53%
Multiple Choice Poll. Voters: 49. You may not vote on this poll

Assignment Frenzy #1: Voting  Thread Tools Reply
Old 07-17-2011, 11:42 PM   #1
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Default Assignment Frenzy #1: Voting


Voting time!

A total of 17 entries for a almost unscheduled quick-fire contest is a huge success. Now comes the time to vote.
Above is a MULTI-CHOICE poll, pick your favorites. Once you've made your vote you can NOT edit or update you choice, so make sure you've made up your mind before you hit that button!
You may vote for your own entry, but I will remove those votes in the final tally (I wish I could just stop you from the beginning).

I strongly recommend checking out the maps in-game.

Voting closes: Thursday 21st (July) 21:00 UTC [Link to show corresponding local times]

[Click here to download ALL maps at once] 56mb
[Click here to view all screenshots]

AuthorScreenshot #1Screenshot #2Download
anovahttp://min.us/metyWZY http://min.us/metyWZY#2 [Download]
dabphttp://min.us/metyWZY#3 http://min.us/metyWZY#4 [Download]
darkhttp://min.us/metyWZY#5 http://min.us/metyWZY#6 [Download]
drwrenchhttp://min.us/metyWZY#7 http://min.us/metyWZY#8 [Download]
godslayer57http://min.us/metyWZY#9 http://min.us/metyWZY#10 [Download]
grazrhttp://min.us/metyWZY#11 http://min.us/metyWZY#12 [Download]
jettihttp://min.us/metyWZY#13 http://min.us/metyWZY#14 [Download]
locnlolhttp://min.us/metyWZY#15 http://min.us/metyWZY#16 [Download]
locutushttp://min.us/metyWZY#17 http://min.us/metyWZY#18 [Download]
mickanatorhttp://min.us/metyWZY#19 -[Download]
plipplophttp://min.us/metyWZY#20 http://min.us/metyWZY#21 [Download]
ritzhttp://min.us/metyWZY#22 http://min.us/metyWZY#23 [Download]
sergishttp://min.us/metyWZY#24 http://min.us/metyWZY#25 [Download]
tomhoenhttp://min.us/metyWZY#26 http://min.us/metyWZY#27 [Download]
tykerhttp://min.us/metyWZY#28 http://min.us/metyWZY#29 [Download]
ymhttp://min.us/metyWZY#30 http://min.us/metyWZY#31 [Download]
zhanhttp://min.us/metyWZY#32 http://min.us/metyWZY#33 [Download]

==========================================

Point scoring:
  • All the entries that managed to place in the top 33%* will get 1 point. The #1 entry gets 2 points.
    If first place is tied between 3 or less entries, each of these gets 2 points. If first place is tied to 4 or more entries, no one gets 2 points.
    If the cutoff point at 33%* is unclear due to tied scores; All entries tied will receive 1 point, as long as the point receiving subset is <50% of the number of entries. If larger than 50%, none of the tied entries receive any points.
    *it's not always possible to divide the number of entries into thirds (33%), the closest approximation that yields a integer will be used in these cases.
    Assignment #1 has 17 entries; the cutoff will be at ~35,2941%
  • Participating in voting threads earns you points.
    Voted in 3 separate assignment frenzy voting threads = +1 point
    Voted in 6 separate assignment frenzy voting threads = +1 point
    Voted in 9 separate assignment frenzy voting threads = +1 point
 
Last edited by Ravidge; 07-18-2011 at 01:17 AM.
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Old 07-18-2011, 01:09 AM   #2
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Default Assignment Frenzy #1: Voting


anova: didn't have a lot of detail for a detailing assignment, seemed unfinished, just wasn't a lot there.
dabp: <3 the rain at night and the whole thing was very nice. skybox was a little bland.
dark: no chair on top the tower? where will i sit?
dr wrench: wow, a lot going on. didn't like the yellow rails, but other than that, it had some interesting areas. something about how busy it was, i dunno.
godslayer57: looks great, but i need a little more. not much going on atm. i see a lot of potential for more cool stuff.
grazr: well-done, nice rocks + displacements, creative idea. good work.
jetti: wow, you took the mining theme very literal, and put me right in the mines. i really like it.
locnlol: i see 2 buildings, with 2 rails on either side of them, some train carts and a grassy patch in the middle, and some trees, not much else - though it looks pretty good.
locutus: the displacement hill is way too unrealistic with how bumpy it is and some of the texturing and geometry is kind of bland. i generally like the scene though.
mickanator: was pretty bland overall, but well-done. i didn't notice the bird was fake until a few mins after looking at it
plipplop: really, really, good. cool geometry + idea.
ritz: very well done, waterfall, the crystals, and everything looks amazing.
sergis: heavy dying from the freezing cold? was very cozy, i didn't want to leave
tomhoen: little too much fog, felt like it was a tad underdetailed in some places, but overall pretty good.
tyker: awesome. not much else to say. amazing work. prolly my favorite.
ym: pretty good, it's basically just a giant building with some giant rocks so it's kinda cramped with not much else.
zhan: very good, nice and cozy. i'd live there.

I hope this feedback from someone who has never detailed before was useful.

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Old 07-18-2011, 03:09 AM   #3
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Default Assignment Frenzy #1: Voting


anova: empty, uncentered cap model, telephone wires that dont make sense. buildings feel like dev buildings.
dabp: great use of the barbed wire, wish there was more to it
dark: pretty nice, a little messy feeling, but overall good
dr. wrench: i dont like the rails either. good work though, but feels kind of like portal in places. clever use of a 3d sky for a map in a pit
godslayer: what's there looks good, but it's largely empty. good ideas with fairly well done execution that end up not making a scene so much as some things
grazr: good attention to detail, which is obviously important. the hole looks like a puckered butthole though. there is a smoke trail blowing opposite the way that turning thing is going. not sure why you'd mine gross water.
jetti: clever -- a side of tf2 that's really just hinted at in game. well executed i think
locnlol: this certainly looks better than the other mostly content-less entries i've seen. i was going to do alpine mining before i gave up
mickanator: dustbowl roofs. good idea for a facade (double silo) but the execution needs work.
plipplop: beautiful, like snowy upward. i like the wide doors. the mine cart is too deep in the snow comparative to the track.
ritz: good use of the giant hole idea. i like your displacement platforms with the crystals and little shack. i'm glad you made a teleporter.
sergis: lots of cleverness here. looks great, but doesn't scream mining.
tomhoen: cute, but lacking. agree on the fog.
tyker: wow, this is very cool. the no dumping sign is great and the mine shaft is spectacular
ym: feels like a 3d sky area. it's pretty well done, but there isn't a lot to look at, either.
zhan: lovely work. maybe it's my computer but your detail sprites are floating. stairs are too steep to be realistic as far as tf2 is concerned.
 
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Old 07-18-2011, 05:23 AM   #4
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nice work. especially dabp and ritz. i've got to learn this detailing lark..

[edit: may i politely request for the next batch of assignment entries that info_observer_points be mandatory? cheers]
 
Last edited by clayton; 07-18-2011 at 05:46 AM.
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Old 07-18-2011, 05:38 AM   #5
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Default Assignment Frenzy #1: Voting


whilst in the end i chose sergis (the atmosphere combined with the log cabin sold it for me. i also like how it's nestled amongst the trees of the forest), i also really liked dabp's for the atmosphere and tyker's for the attention to detail + interesting structure (although i'd say that the roof might be a lil too thick).
having said that, i didn't dislike any of them, and all of you: well done. nice detailing

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Old 07-18-2011, 05:42 AM   #6
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My little list of thoughts..

ANOVA: Not much to see? Where is the (fine) detail? Buildings look bland. Try extending your roofs a bit to the outside. No models. Displacements with NODRAW texture. No sounds.

DABP: //

DARK: Cool geometry, some stuff doesn't make sense (clock??). Displacements are very noisy and rough/messy. Snow on roofs have to be models or overlays, displacements look bad. No sounds.

DRWRENCH: Weird ambient lighting. Odd, geometry. Ropes in 3Dsky are obviously way too thick. Some dev textures still visible. Boring square shape. No sounds.

GODSLAYER57: Same as ANOVA, extend your roofs. What the f*** how many supports are that under your roofs? SOUND! Random water. Overal feels a little bland.

GRAZR: Nice detailing, feels too square. Enough fine detailing (shrubs, rubble, props, ...). FFFFF those metal walls. Those underwater barrels are affected by a weird kind of fog. You stole the toilet from goldrush SOUND! Spectator camera!!

JETTI: The real mine! Boring lighting (everything is lit the same way). Some lights without props that can actually cast the light. I would make a mine look darker. Nice spytech part. No sound.

LOCNLOL: No fog, nothing to see. Basic blocks of buildings, no additional detail. Why did you make it mirrored? It looks really boring. No sound.

LOCUTUS: Thick roofs, thick planks, ... Looks unfinished. Lighting angle doesn't match Skybox texture! No rotated textures, no fine detailing. Boring square shape(s). No sound.

MICKANATOR: I like the silos+mining tracks. Dustbowl roof, can't be unseen. You have a nice looking detailed shack, but no entrance to it, or no way to look inside from eye level. Inside the big building is really bland. No sound.

PLIPPLOP: Nice use of vertical space, Spectator Camera!! Try rotating your textures/experimenting with different combinations. Snow blend on bottom of cliff needs swapped alpha. Nice structures. SOUND!

RITZ: Basic (boring) square shape. Try thinking outside the box. Why is there a pit with a waterfall? Nice crystals, but texture needs work. Original idea. Water needs bigger scale. Waterfall textures look bad in the shadow. You should have tried rotating the map 180 degrees. Sound! Spectator camera!

SERGIS: Cool idea, I like the apres-ski hut. Floating icicle up in the air. Nice idea of the snow on the fence, badly executed. Sound would have made it 10 times better (cracking wood in the fire, cold wind outside, ...). Spectator Camera! No sound!

TOMHOEN: An other square-hole-in-the-ground-map (see grazr, drwrench, ritz, ...). Thick roofs, bad textures. What's up with the fog man?? Not really impressive, sorry. No sound.

TYKER: CUTE minecarts! Idea of moving platform is nice, but badly executed - ropes too thick as well. So are your roofs, they should be ~4 units thick, not 16. Interesting lighting. Sound!

YM: Nice structures, good use of rocks. Badly lit props. No sound/spec cam YM!! Feels unpleasantly cramped in some places. Good looking overal. Where is conveyer number 01?

ZHAN: Nice brushwork, good use of textures and shapes. Feels like a fine alpine mining scene. Sound + Spectator Camera!!

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Old 07-18-2011, 06:28 AM   #7
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Default Assignment Frenzy #1: Voting


Quote:
Originally Posted by DaBeatzProject View Post
YM: Nice structures, good use of rocks. Badly lit props. No sound/spec cam YM!! Feels unpleasantly cramped in some places. Good looking overal. Where is conveyer number 01?
In the other thread I requested people run it with mat_bumpmap 0. Had this been a real map I'd have edited the props to remove their normals (which stuff up their lighting)

However recompiling them would have been way too much effort and a quick material only fix may have screwed up someone elses entry if my map was loaded before theirs.

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Old 07-18-2011, 06:57 AM   #8
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Thanks everyone for your comments. This was my second try to make something detailed looking in hammer. I take your critisism and remember them in the future.

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Old 07-18-2011, 07:23 AM   #9
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Quote:
Originally Posted by yyler View Post
grazr: good attention to detail, which is obviously important. the hole looks like a puckered butthole though. there is a smoke trail blowing opposite the way that turning thing is going. not sure why you'd mine gross water.
Old mines fill up with rain water/runoff; they're obviously not mining the water ;p Both the (2) smoke particles and the anometer are facing left of the truck when you spawn.

Quote:
Originally Posted by DaBeatzProject View Post
GRAZR: Nice detailing, feels too square. Enough fine detailing (shrubs, rubble, props, ...). FFFFF those metal walls. Those underwater barrels are affected by a weird kind of fog. You stole the toilet from goldrush SOUND! Spectator camera!!
Water has an internal fog setting in it's proxy settings, nothing i could control, at least not within the time limit. Also i made the toilet from scratch it was a good detail!

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Old 07-18-2011, 07:26 AM   #10
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http://dl.dropbox.com/u/1615325/tf2m/Af1.docx <- Feedback
All entries i voted for are marked in green

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