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View Poll Results: Playstyle
'Creative' - Unlimited Resources 5 21.74%
'Survival' - Stock SMP 15 65.22%
Structured Settlements 13 56.52%
Whitelist 9 39.13%
Guests - "Look but no touch" 9 39.13%
Multiple Choice Poll. Voters: 23. You may not vote on this poll

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Old 08-06-2011, 05:14 PM   #1
Lord Ned
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Default SMP Playstyle


CLARIFICATION OF POLL OPTIONS:
  • 'Creative' - Unlimited Resources - You're given the tools and abilities to create what you want when you want without worrying about mining or tools running out.
  • 'Survival' - Stock SMP - Rough 'n tough. Fight creepers for your materials, get into fistfights with zombies, etc.
  • Structured Settlements - Buildings are built into proper cities that are planned out. Some examples are posted below.
  • Whitelist - No one gets on the server without permission! Applicants have to post in the thread/in chat to join the server. (Basically limit it to TF2Maps people).
  • Guest - "Look but no touch" - Guests are allowed to join and wander around. However, they will not be able to place or destroy blocks. This lets us share our world with others, but not having to worry about them destroying it.

I'm sure everyone here has a little bit of a different style. I've got some ideas for how I want to set the server up when 1.8 comes out, but I figure I'd check with everyone else to see how THEY want to play their SMP. (Not that you'll necessarily get it )

Structured Settlement Examples:



(Basically any fairly detailed, commonly themed buildings.)

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Last edited by Lord Ned; 08-06-2011 at 05:43 PM.
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Old 08-07-2011, 03:46 AM   #2
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Whitelists: Good idea, no multiple accounts.

Structured Settlements: Bad idea, what's the point if you don't even have to do anything? Freedom of building!

Why not just keep it like it was? :c

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Old 08-07-2011, 04:01 AM   #3
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Quote:
Originally Posted by DaBeatzProject View Post
Whitelists: Good idea, no multiple accounts.

Structured Settlements: Bad idea, what's the point if you don't even have to do anything? Freedom of building!

Why not just keep it like it was? :c
Because we have dissent between players.

How does Structured Settlements mean "if you don't have to do anything"... You gotta build 'em and they've gotta look good.

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Old 08-07-2011, 04:26 AM   #4
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Oh I thought they were just prefab buildings. Well okay I guess I can live with that but i'd rather do and build what I like

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Old 08-07-2011, 06:18 AM   #5
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I didn't vote for structured settlements. However, I has an idea. Why not dedicate an area around the spawn for structured settlements.

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Old 08-07-2011, 02:42 PM   #6
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One of the ideas I came up with was to separate the map into sections. Around spawn would be the structured city where everyone could look but not touch (until you were approved as a builder, and even then you'd only build there to fix/improve/etc the buildings). There would be no mobs here, so no damage to buildings.

Then to one side you'd have the "build" zone. (Almost) anyone could build here, and it'd get 'reset' when it filled up. Buildings that were great looking would get moved to the Structured zone and you'd be able to settle it in there. There would be no mobs here, so no damage to buildings.

Then off to the next side, it'd be survival. You could do whatever you wanted out there, there'd be mobs, etc.

I'd have to devise a way to keep inventories and health separate between the areas, but this way we could get a little bit of everything.

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Old 08-07-2011, 03:00 PM   #7
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And that way I can make a square island and a wooden house on it and then dig a tunnel through the entire map.

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Old 08-09-2011, 11:49 AM   #8
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I don't like the idea of zones. It splits up the fun and challenge, not to mention the seperation of inventories makes it difficult to farm items and then store them in your home.

I like the idea of a city/village but i think it should have some community planning. Each player gets a set amount of X by X to settle (around an initial road perhaps) and no one can tunnel under the village unless by chance they stumble into a natural tunnel (basements should be allowed though).

MC isn't fun without mobs, the amount of expiditions we've had where we stumble into dungeons and creeper filled caves is probably the most fun i have in MC, and there's nothing stopping people being creative even though we can't just spawn items at will or have to fight off the occasional creeper.

When the admin (presumably you, Matt) spawns a new world, you can throw up one of your map renders and we can then select a plot of land to settle around the spawn area. The spawn point could perhaps be a local park (to stop people spawning in each others houses).

It might also be sensible to impose a creativity-free limit zone around the village, to allow room for expansion and not mess up the local landscape. There's plenty of space in a MC world, it doesn't all have to take place at the spawn area. Plus new players will probably want to collect wood for their house so having a nearby renewable forest would be useful.

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Old 08-09-2011, 09:12 PM   #9
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I say a mixture of Stock SMP and Structured Settlements, think of it like the wasteland in Fallout, but without the Radroaches. You'd spawn either close to, or in a settlement, and you're free to go wherever you please afterwards, and there would be other settlements strewn about beyond that.

Look but no Touch rules are a generally good idea, and it would prevent someone building a massive eyesore right outside the city limits.

Not sure how the Nether would fall into that, a place where i spend 90% of my time in Minecraft. Probably just Stock SMP rules once you enter a Nether Portal.

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Old 08-09-2011, 10:23 PM   #10
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Quote:
Originally Posted by grazr View Post
I like the idea of a city/village but i think it should have some community planning. Each player gets a set amount of X by X to settle (around an initial road perhaps) and no one can tunnel under the village unless by chance they stumble into a natural tunnel (basements should be allowed though).
I'd be okay with this, but I think there'd have to be a 'community design' requirement. Eg; no stone box houses. If you want to build a house, you need to invest time and resources into building a house, instead of temporary little shacks.

Quote:
MC isn't fun without mobs, the amount of expiditions we've had where we stumble into dungeons and creeper filled caves is probably the most fun i have in MC, and there's nothing stopping people being creative even though we can't just spawn items at will or have to fight off the occasional creeper.
I didn't intend for no-mobs at all. I just meant within 'city limits' for example, so we wouldn't have problems with creepers blowing up houses and people getting chased through it at night. It's either that or we come up with a pre-made method that's fairly mob proof.

Quote:
When the admin (presumably you, Matt) spawns a new world, you can throw up one of your map renders and we can then select a plot of land to settle around the spawn area. The spawn point could perhaps be a local park (to stop people spawning in each others houses).
I like the idea of the spawn point being a local park. We could do a render like that, but I think it'd lead to drama over "I want that spot, no I want that spot". It'd also be different in-game, etc.

Quote:
It might also be sensible to impose a creativity-free limit zone around the village, to allow room for expansion and not mess up the local landscape. There's plenty of space in a MC world, it doesn't all have to take place at the spawn area. Plus new players will probably want to collect wood for their house so having a nearby renewable forest would be useful.
I'm not quite sure what I follow about 'creativity-free limit zone around the village". However I do agree that there's plenty of space, and we could have multiple settlements. I do want one central one however.

And spawning them in the community gardens that someone restocks with trees would be a decent start.

Quote:
Originally Posted by littleedge View Post
And that way I can make a square island and a wooden house on it and then dig a tunnel through the entire map.
Both of these things are not something I want to see. Not only are the straight tunnels blugh, but a totally flat island sticks out like a sore thumb.

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