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Originally Posted by
grazr
I like the idea of a city/village but i think it should have some community planning. Each player gets a set amount of X by X to settle (around an initial road perhaps) and no one can tunnel under the village unless by chance they stumble into a natural tunnel (basements should be allowed though).
I'd be okay with this, but I think there'd have to be a 'community design' requirement. Eg; no stone box houses. If you want to build a house, you need to invest time and resources into building a house, instead of temporary little shacks.
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MC isn't fun without mobs, the amount of expiditions we've had where we stumble into dungeons and creeper filled caves is probably the most fun i have in MC, and there's nothing stopping people being creative even though we can't just spawn items at will or have to fight off the occasional creeper.
I didn't intend for no-mobs at all. I just meant within 'city limits' for example, so we wouldn't have problems with creepers blowing up houses and people getting chased through it at night. It's either that or we come up with a pre-made method that's fairly mob proof.
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When the admin (presumably you, Matt) spawns a new world, you can throw up one of your map renders and we can then select a plot of land to settle around the spawn area. The spawn point could perhaps be a local park (to stop people spawning in each others houses).
I like the idea of the spawn point being a local park. We could do a render like that, but I think it'd lead to drama over "I want that spot, no I want that spot". It'd also be different in-game, etc.
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It might also be sensible to impose a creativity-free limit zone around the village, to allow room for expansion and not mess up the local landscape. There's plenty of space in a MC world, it doesn't all have to take place at the spawn area. Plus new players will probably want to collect wood for their house so having a nearby renewable forest would be useful.
I'm not quite sure what I follow about 'creativity-free limit zone around the village". However I do agree that there's plenty of space, and we could have multiple settlements. I do want one central one however.
And spawning them in the community gardens that someone restocks with trees would be a decent start.
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Originally Posted by
littleedge
And that way I can make a square island and a wooden house on it and then dig a tunnel through the entire map.
Both of these things are not something I want to see. Not only are the straight tunnels blugh, but a totally flat island sticks out like a sore thumb.