I know I'm the one who suggested this but I think building on site would be better. moving the unworthy buildings outside of town sounds like less work to me. it's just more fun and easier to manage that way.
(and ensures that the main town doesn't become a ghost town)
Fair enough, though people have to understand if they choose to build here and it's not acceptable it'll be notified and torn down. (Though I have no problems with leaving critique and helping improve). On that note, projects that are left to hang forever (Without real excuse, eg; Busy with work, etc) will probably have to be removed/transferred to storage. (I'm talking like 1wk+ with no progress). Again, something to play by ear.
also what about the maximum exploration radius we talked about?
something like 2000 blocks sounds good to me. maybe we could start with 1000 and extend it as we see fit (if that's even possible)
I think that's a good way, maybe a 1,000 block radius circle and then if we totally explore that and people still need more we can go up to 1500, 2000, etc.
Originally Posted by Muffin Man
I can still make a tower, though, I hope? I like to make big castles and stuff, and a tower might become appropriate for such a building. It'll look nice and all.
If it doesn't fit the main town, you can always establish your own town with similarly-themed buildings and it can be connected to the main town's rail transport.
Originally Posted by grazr
At what point does something like that safe house tower become unacceptable.
Apologies, I intended for it to be an example of what not to build within city limits. As far as a safehouse along the path, I'd be okay with adding a door and some form of roof.
I guess the question i'm asking is what are the rules regarding temporary structures. We'd obviously have detailed projects at the end of a task or w/e, but like builders have temporary shacks on site...
Good question. I suppose as long as the temporary shack gets taken down eventually/when no longer in use they're fine.
Originally Posted by Seba
Oh, also another thing: if one has a house in the town, would digging down in the basement be allowed, or does that fall under the 'no digging freely' thing?
You can. And the railstation could go under the town. I just don't want any random straight lines to nowhere under the town (other than the rail station), but a basement that takes up underneath your house (+ a bit) is fine.
What do you guys feel about collapsing the mine's under the city so there's no reason to explore underneath, other than building a basement? This would mean that you'd have to actually walk to the wilderness and have a hut next to a cave out there. This would make the main town sort of 'showoff/longtime storage' (Assuming chests are lockable and buildings were protected).
And we need a way to distinguish the borders of the town; I vote a three-tall wooden pillar with torches on the sides of the top block.
We could do a variety of things, I suppose it's something to figure out before we start building. There will be a message when you enter/exit the region though, "Now entering <MainTown>."
Originally Posted by LeSwordfish
Also, i presume we'll be free to colonise bits of land outside the town. Like my island in this one or my hill in the other?
Not sure which island you're talking about, but if you're more or less out of site from the main town you're free to take over an entire island, make pathways that connect to other colonised bits, etc. This is basically a "no ugly buildings right outside of the town's borders."
As far as lamps, here's the main things I've seen: