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Old 05-05-2012, 08:39 AM   #41
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Default [INFO] weapon entity names


I dug up this old thread with the format to use for removing weapons on the map (http://forums.tf2maps.net/showthread...908#post261908). However it removes weapons for the whole server as soon as someone touches the trigger.

How would I build the trigger to remove those weapons only for the person that touched it and no one else?

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Old 05-05-2012, 01:45 PM   #42
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Default [INFO] weapon entity names


I really don;t think there is a way, other than having the trigger fire a game event output to be used by a plugin.

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Old 06-27-2012, 10:00 PM   #43
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Default [INFO] weapon entity names


The only new addition to the entity names is this curious thing: tf_weapon_pep_brawler_blaster

Now what could this be? As per usual, items_game.txt is right fucked again, but I think it's the Scout's Baby Face Blaster.

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Old 06-28-2012, 07:45 PM   #44
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Default [INFO] weapon entity names


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The only new addition to the entity names is this curious thing: tf_weapon_pep_brawler_blaster

Now what could this be? As per usual, items_game.txt is right fucked again, but I think it's the Scout's Baby Face Blaster.
"Brawler's Blaster" was the original name of the Baby Face Blaster before it was added to the game.

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Old 08-02-2012, 08:34 PM   #45
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Default [INFO] weapon entity names


valve y u do this

y so soon

y

anyway, there's only one new entity name: tf_weapon_cleaver. This is likely the new Flying Guillotine weapon for the Scout.

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Old 12-18-2012, 09:39 PM   #46
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Default [INFO] weapon entity names


Here's an update on some new things:

tf_powerup_bottle - Likely the Canteens used in MVM
tf_projectile_ball_ornament - The Wrap Assassin's ornament ball
tf_projectile_cleaver - The actual cleaver that's thrown for the Flying Guillotine
tf_projectile_energy_ball - see below
tf_projectile_energy_ring - The energy weapons for Soldier/Engy. I'm not sure which corressponds to what though
tf_projectile_jar_milk - Like tf_projectile_jar that corresponds to Jarate, this corresponds to Mad Milk

Pretty please update the OP

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Old 12-20-2012, 09:19 PM   #47
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Default [INFO] weapon entity names


believe it or not, i hadn't heard of the mecha update until it released just now. head, meet sand.

tf_weapon_cannon = the loose cannon, new demoman grenade launcher
tf_weapon_shotgun_building_rescue = the rescue ranger, new engineer shotgun

the new medic medigun (the vaccinator) appears to share entity names with the default medigun

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Old 12-20-2012, 09:38 PM   #48
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believe it or not, i hadn't heard of the mecha update until it released just now. head, meet sand.
it was only announced 24 hours ago

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Old 12-20-2012, 09:51 PM   #49
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Head-Earth status: Past crust, approaching mantle.

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Old 12-21-2012, 01:36 PM   #50
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Default [INFO] weapon entity names


Feel like updating the wiki? Start with the entity list.

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