Updated to A9
Quote:
A9 (11-05-2011):
Stage 1:
"Flank route" door now seals after capture of A, for both teams.
Removed sign and light that pointed to that door on cap.
Stage 2:
Re-did a very large chunk of the C point area. This is a big change.
Added ledge on orange building before A, facing the spawn area exits.
Turned rotating ramp back into solid geometry. This opens the top route for Red again.
Changed some more dev texture colors, got rid of most of the orange.
Screenshots of changes:

Entrance to the new area, this part should be familiar.

Hopefully a bit of a safer area for Blu to push into the final point of stage 2.

A little sniper/ engy nest area for Blu overlooking towards the final point. Think Goldrush 2-B.

A route out of that area.

Just outside of that nest (that's the darker window there in the middle). Cart going over the lower route, that is similar to the old version.

Facing towards the point. It's a straight shot after getting past the previous area (with a little double S curve similar, again, to Goldrush 2-B)

Final point, again similar to the previous version in a few ways.

Overview of that entire area. The red building on the bottom side of the cart track there is two levels, the top level is accessible by getting on the upper path (same as before) but has a drop down to the lower section in the building as well, that opens up right in front of the final point. Hopefully the area isn't too crowded, I might have to space it out a bit more, but I didn't want to add to any distances too drastically.

The only big change to the first stage. Added a balcony to that building and flipped the door below it to the other side.