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Old 10-15-2011, 05:58 AM   #1
Bloodhound
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What do we offer?

We offer a full check of your map, documenting every small (or big) bug or exploit.


Why we do this?

We noticed that many TF2 Maps (Community and Valve Maps) have a big amount of usable bugs and exploits.
Those are disturbing the game play and give players, who know them, an advantage.
Mappers should not waste their time finding every small bug,
they should instead spend their time on improving the map. That's where we come in.


Who are you?

TF2Xploits, we are just two people, Xeramon and me.
In the past we've had some fun exploiting and griefing several maps like Frontier, Nightfall, Gullywash, Upward, etc, but now we want to help upcoming maps.
We've got a lot of past experience in finding and then using various bugs and exploits.
Here, check for yourself: our YouTube channel.



What are the conditions?

If you want your map to be tested by us, just send me a PM or write a post in this thread.
The map must be late beta or later, because we donīt want to document every small bug appearing in early stage of map design.

Thats all (for now), so just give us the pleasure.

Map we already checked:
  • pl_boundary
  • cp_axle
  • cp_upland
  • pl_borax
  • pl_cashworks
  • pl_swiftwater (~5 versions)
  • pl_escarpment
  • cp_stoneyridge

If you find a misspelling, tell me please. Thanks.
 
Last edited by Bloodhound; 04-21-2012 at 11:39 AM.
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Old 10-15-2011, 06:46 AM   #2
StickZer0
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What's the point of bugchecking a _final map? It's completed, and as thus exploit feedback on it is useless

Quote:
Originally Posted by Bloodhound View Post
If you find a misspelling, tell me pls. Thx.
Also the irony of this statement is delicious

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Old 10-15-2011, 07:13 AM   #3
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final =/= final, if you have a final map with great exploit,
like frontier for example, then you have to fix this :S (if the exploit is public)
The only thing i wanīt to say is that we couldnīt test _b1 maps, because nothing is like it will be later, and the clips will be reworked anyway.
 
Last edited by Bloodhound; 04-12-2012 at 08:47 AM.
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Old 10-15-2011, 07:18 AM   #4
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Feel free to give pl_boundary_final a once over: http://forums.tf2maps.net/showthread.php?t=13855 thinking of doing a _final1 so this may help. Thanks.

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Old 10-15-2011, 08:29 AM   #5
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Iīm done with pl_boundary (1h of testing and writing).
Did it alone, cause Xeramon wasnīt there, but you are a really skilled cliper (or whatever you wanīt to call it).
Iīll give you the url per PM.
 
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Old 10-15-2011, 09:10 AM   #6
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Cheers dude!

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Old 10-15-2011, 09:20 AM   #7
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This sounds like a good opportunity for us mappers but you should focus your efforts on late beta maps. RC and final maps have been tested to hell and it'll only be pure infintesimal chance that you find a bug like launching yourself out a map using stacked rocket knock back. Plus the chances of even pulling something like that off ingame are even lower than the fact that the bug exists.

Understandably you can't bug check every early beta map which will be full of bugs people find all the time, but limiting yourself to RC doesn't make your service very useful.

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Old 10-15-2011, 09:58 AM   #8
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Thanks grazr, in one way you are right,
but you know some people call their maps "beta" in a very early stage of development.
And itīs not rarely that you find something like what you described.

Also if RCīs and finals got tested to hell, there a still some bugs. (see my above list: Nightfall, Frontier, Upward, Gullywash)

We donīt check basic bugs, we check the big ones.

EDIT:
Maybe we shouldnīt make it depending on the suffix, just decide after we saw the screenshot.
How about that compromise?
 
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Old 10-15-2011, 10:13 AM   #9
fubarFX
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yeah most people want to correct these bugs before rc. including "late beta" in your service might be more appealing and be of a greater use.
you see I have a map in late beta map. I'd make a new rc version out of it but I don't really have stuff I want to fix in it so I don't see the use of making a new version just to call it rc.
that's one case where you could be a great help to beta maps (polishing before rc). but hey it's none of my busyness. I just think you're limiting yourself that way (not necessarily a bad thing tho).

anyways thanks for offering your help, always appreciated.
 
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Old 10-15-2011, 11:40 AM   #10
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Yea, you're probably better off doing it case by case. I mean, hell, i've seen maps go final when they still look like an initial beta.

On another note, feel free to go through cp_axle_b7 http://forums.tf2maps.net/showthread.php?t=8227

It's the last beta i intend to do before going RC and has been tested ~1,000 times through alpha and beta.

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