I'm working on a map with seperate areas and was wondering how I can make the map have multiple skybox textures. If I apply the skybox texture in map properties it will only use that one and if I use the actual textures on all 6 walls then you can see the skybox through walls etc.
I dont know how much experience you have with modeling and whatnot, but you could always make a skydome model and apply a texture to that.
2 problems with this though, its not a sky'box' so the textures in tf2 wont work, and another is its a model, which is kind of hard to get into source if its your first time.
How did using a custom texture as the sky look as opposed to using the skybox texture? I know that the skybox texture projects light from it so how did you mimic that effect? Also, i think you can have multiple shadow controllers and env_sun's so that would help the texture look like a skybox.